Video game and feature-film artists have used 3ds Max to createcharacters and effects in Halo 2, King Kong, Gears of War, andmore. Now you can harness this popular animation software with thissophisticated yet easy-to-follow guide.
Introducing 3ds Max 2008 breaks down the complexities of3D modeling, texturing, animating, and visual effects. You'll jumpright into the 3ds Max pipeline—from preproduction throughpostproduction—with clear-cut explanations, tutorials, andhands-on projects to build your skills. A special color insertincludes real-world examples from talented 3ds Max beginners. Fromimmediately creating your first animation to mastering polymodeling techniques and lighting final renders, you'll get a solidgrounding in 3ds Max 2008.
Build the knowledge you need for game, film, and TVproduction
Master modeling from simple and complex polygon mechanicalmodels to organic character modeling
Assign texture effects and texture maps using UV
Create walk cycles and simple character animations withCharacter Studio
Explore lighting, rendering, and raytracing concepts
Discover simple rigid body dynamics and Max's particlesystems
Valuable companion CD The CD includes all the image files, scenes, and support materialsneeded to create the tutorials in the book as well as a demoversion of 3ds Max.