Introducing Character Animation with Blender, 2nd Edition
By Tony Mullen
Publisher: Wiley / Sybex
Released: March 2011
Pages: 496

FROM CONCEPTS TO FULLY RIGGED CHARACTERS

Companion WebSite

Find source files for the tutorials in the book, useful Blender links, and much more on the companion website.

www.sybex.com/go/introducingblender

Tap the power of Blender, blend in your creativity, and build memorable animated characters with this practical guide from Blender guru Tony Mullen. Covering the new Blender 2.5, this book offers clear, step-by-step tutorials, a complete discussion of all tools, and illustrations that will both enlighten and inspire you.

Follow all the projects and you'll soon have the skills you need to build and animate a well-modeled, fully-rigged character of your own. A full-color insert presents dazzling examples from some of the most talented artists in the Blender community.

  • Get up to speed on Blender 2.5's extensively redesigned user interface

  • Master organic mesh modeling tools and build a complex character mesh

  • Fashion skin, hair, and clothing with material shaders, textures, and slots

  • Use Blender's new Rigify add-on to create complete, professional-quality character rigs with ease

  • Learn to sync lip movements with a sound file

  • Understand function curves, keyframes, and the basics of animating

  • Learn to link assets and use Armature proxies to organize your productions

  • Analyze the Blender short film, Sintel, and read what its creators have to say

Animate a rigged character to get him running

Use particles and subsurface scattering to create hair and skin

Explore open content from the Blender Foundation Open Movie Projects

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Ebook: $39.99
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