Introducing Character Animation with Blender, 2nd Edition
By Tony Mullen
Publisher: Wiley / Sybex
Final Release Date: March 2011
Pages: 480

FROM CONCEPTS TO FULLY RIGGED CHARACTERS

Companion WebSite

Find source files for the tutorials in the book, useful Blenderlinks, and much more on the companion website.

www.sybex.com/go/introducingblender

Tap the power of Blender, blend in your creativity, and buildmemorable animated characters with this practical guide fromBlender guru Tony Mullen. Covering the new Blender 2.5, this bookoffers clear, step-by-step tutorials, a complete discussion of alltools, and illustrations that will both enlighten and inspireyou.

Follow all the projects and you'll soon have the skills you needto build and animate a well-modeled, fully-rigged character of yourown. A full-color insert presents dazzling examples from some ofthe most talented artists in the Blender community.

  • Get up to speed on Blender 2.5's extensively redesigned userinterface

  • Master organic mesh modeling tools and build a complex charactermesh

  • Fashion skin, hair, and clothing with material shaders,textures, and slots

  • Use Blender's new Rigify add-on to create complete,professional-quality character rigs with ease

  • Learn to sync lip movements with a sound file

  • Understand function curves, keyframes, and the basics ofanimating

  • Learn to link assets and use Armature proxies to organize yourproductions

  • Analyze the Blender short film, Sintel, and read what itscreators have to say

Animate a rigged character to get him running

Use particles and subsurface scattering to create hair andskin

Explore open content from the Blender Foundation Open MovieProjects

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Ebook: $39.99
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