iPhone Game Development
By Chris Craft, Jamey McElveen
Publisher: Wiley
Final Release Date: October 2009
Pages: 576

Make and market the next hot-selling iPhone game

If you've always wanted to create an iPhone game application andsell it, this book from two well-known iPhone app developers is foryou. It covers all the bases, from how to sign up for the AppleDeveloper Program and use the iPhone SDK to what makes a gamesellable, how to publish to the App Store, and ways to calculatereturn on investment. Find easy-to-follow tutorials and smarttechniques that will soon have you creating games for fun andprofit.

  • Understand the basic technologies: Multi-Touch controls,accelerometer support, embedded SQLite, and much more

  • Examine different kinds of puzzles, novelty apps, and actiongames

  • Learn advanced programming tricks that propel your games to ahigher level

  • Find royalty-free code and great examples that you can use foryour own projects

  • Add sizzle with Facebook® integration, peer-to-peerconnectivity, and networking

  • See which games offer a higher return on investment and explorecost-effective ways to promote your games

Access the latest information on Apple development

Visit www.wileydevreference.com for the latest on tools andtechniques for Apple development, as well as specific code listingsfrom this book.

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Ebook: $49.99
Formats:  ePub, Mobi, PDF