Maya Studio Projects
Game Environments and Props
By Michael McKinley
Publisher: Wiley / Sybex
Final Release Date: February 2010
Pages: 288

SET THE SCENE WITH TOP-NOTCH GAME ART

Vehicles, weapons, tools, buildings, trees, and other elementsare all as essential to bringing a game to vivid life as are thecharacters. This detailed guide shows you step by step how tocreate a variety of today's hottest game environments and propsusing Maya's powerful tools.

You'll start from scratch—the way studio professionalsdo—and create fully renderable game assets in a series ofprojects that increase in complexity as you go. Master modelingwhile you fashion an ivy vine and a tree. Learn more complex UV andtexture mapping techniques as you design a revolver. Draw on allyour skills and create a cool sci-fi gizmo that glows. It's allhere and more in this practical, in-depth guide.

  • Learn pro techniques for modeling, UV mapping, textures,rigging, and animation

  • Use polygons, opacity maps, and a lattice to create an exotictree

  • Design a dune buggy with shock absorbers, a spoiler, and anengine with gears

  • Create and animate a Western-style revolver that looks great,even in close-ups

  • Add level of detail (LOD) with mipmapping, multiple UV channels,collision meshes, and more

  • Find valuable advice for life on the job, such as how to takedirection and criticism

Use modular techniques to create highly detailedenvironments

Learn all types of video game textures including diffuse maps,normal maps, and emissive maps

Build vehicles, weapons, foliage, and other such environmentnecessities from scratch

VALUABLE COMPANION DVD
The DVD includes all the project files, movies, and bonus resourcesmentioned in the book.

(You must have Maya 2010 or Maya 2009 Unlimited to use the fileson the DVD.)

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