Blender Studio Projects
Digital Movie-Making
By Tony Mullen, Claudio Andaur
Publisher: Wiley / Sybex
Final Release Date: April 2010
Pages: 352

You can do it with Blender, and here's how

Create professional assets for film, video, and games with open-source Blender 3D animation software and this project guide. Using the Blender-created short film Mercator as a real-world tutorial, this unique book reveals animation and movie-making techniques and tricks straight from the studio.

Master the essentials of preproduction. Organize sequences and shots and build an asset library. Re-create an action scene from Mercator using actual movie assets. It's all here and more in this hands-on guide.

  • Learn key Blender attributes, tools, and pipelines for professional results

  • Conceptualize, write a story, sketch the art, and storyboard your concepts

  • Organize sequences and shots, build an asset library, and create 2D and 3D animatics

  • See step by step how to add textures and materials for added realism

  • Learn organic and inorganic mesh modeling and add clothing that wrinkles and moves

  • Master the rigging of objects, environments, and characters

The DVD includes starter, intermediate, and final files, as well as movie files to help you every step of the way.

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Ebook:  $49.99
Formats:  ePub, Mobi, PDF