Your Guide to Creating 3D Games and More with Open-Source Software
By Tony Mullen
Publisher: Wiley / Sybex
Final Release Date: February 2010
Create dynamic 3D content for the iPhone
Take your design skills for the iPhone and iPod touch to newlevels. Whether you're an iPhone application developer or acreative artist, this innovative guide shows you how to combine thebest of both worlds using Blender, the SIO2 game engine, and theiPhone SDK. You'll create 3D animated characters, gameenvironments, and physical collisions in a series of self-containedtutorials that you can move through at your own pace.
Examine Blender's WYSIWYG approach; find helpful information onXcode and other iPhone SDK programming tools; learn physicssimulation; and acquire the skills you need to create compelling,interactive, 3D apps and games.
Explore 3D development for the iPhone and how to use the iPhoneSDK
Make your Blender designs interactive using the SIO2 gameengine
Discover how to light moving objects realistically
Model ground and sky with SIO2 and immerse your players in a 3Dworld
Master billboarding, a practical way to use 2D images in 3Denvironments
Create invisible, low-poly collision maps to guide or controlyour character's movement