Move your skills into the next dimension with 3ds Max
By the time you finish Introducing Autodesk 3ds Max 2011, you'll have created a dresser with six drawers, animated a knife being thrown at a target, built a 3D model of a child's toy, and much more—all while learning Autodesk's popular animation software. From modeling and lighting to animation and dynamics, this Autodesk Official Training Guide is not only the perfect introduction to 3ds Max, but also to the fundamentals of Computer Graphics (CG).
The book takes you all the way through the 3ds Max pipeline, from preproduction through postproduction, and provides pages of clear-cut explanations, practical tutorials, and hands-on projects to build your skills. A special color insert showcases impressive and inspiring examples from talented 3ds Max beginners.
Build the CG knowledge you need for game, film, and TV production
Explore modeling, from simple and complex polygon mechanical models to organic character modeling
Understand the role of hierarchies in animation
Create walk cycles, use Inverse Kinematics, and animate a biped
Explore lighting, rendering, and raytracing concepts
Master particle systems and use soft body and rigid body dynamics