Move your skills into the next dimension with 3ds Max
By the time you finish Introducing Autodesk 3ds Max 2011, you'llhave created a dresser with six drawers, animated a knife beingthrown at a target, built a 3D model of a child's toy, and muchmore—all while learning Autodesk's popular animationsoftware. From modeling and lighting to animation and dynamics,this Autodesk Official Training Guide is not only the perfectintroduction to 3ds Max, but also to the fundamentals of ComputerGraphics (CG).
The book takes you all the way through the 3ds Max pipeline,from preproduction through postproduction, and provides pages ofclear-cut explanations, practical tutorials, and hands-on projectsto build your skills. A special color insert showcases impressiveand inspiring examples from talented 3ds Max beginners.
Build the CG knowledge you need for game, film, and TVproduction
Explore modeling, from simple and complex polygon mechanicalmodels to organic character modeling
Understand the role of hierarchies in animation
Create walk cycles, use Inverse Kinematics, and animate abiped
Explore lighting, rendering, and raytracing concepts
Master particle systems and use soft body and rigid bodydynamics