Maya Studio Projects Photorealistic Characters
By Todd Palamar
Publisher: Wiley / Sybex
Final Release Date: April 2011
Pages: 352


How do you make human characters look really human? Step intothe studio with veteran animator Todd Palamar and learn how to useAutodesk Maya 2012's sophisticated tools to create amazinglyrealistic characters for film, games, and television. As you workon a series of projects, you'll learn body and facial rigging andhow to do hair, skin, muscles, lighting, motion-capture, and muchmore. An Autodesk Official Training Guide, this book offers you thevery best, professional-level training for a career.

  • Create a character named Jack, starting with his skeleton

  • Build facial rigging that allows Jack to talk and showemotion

  • Understand hair in all its glory—bangs, bowl cuts, wethair, thinning hair, growing hair, and more

  • Master fur tools and create eyebrows, eyelashes, and Jack'sbeard

  • Add blood, sweat, tears, and more with textures andnParticles

  • Outfit your character in field pants, safari shirt, and a bomberjacket

  • Bring Jack to vivid life with Performance Capture, made famousin Avatar

Simulate hair, fur, clothing, and skin

Create your own motion-capture studio

Simulate muscle motion using motion capture


Enhance your learning with real-world videos on the DVD. The DVDalso provides support files, textures, tools, professional shaders,and more.

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Ebook: $49.99
Formats:  ePub, Mobi, PDF