Maya Studio Projects Photorealistic Characters
By Todd Palamar
Publisher: Wiley / Sybex
Final Release Date: April 2011
Pages: 352


How do you make human characters look really human? Step into the studio with veteran animator Todd Palamar and learn how to use Autodesk Maya 2012's sophisticated tools to create amazingly realistic characters for film, games, and television. As you work on a series of projects, you'll learn body and facial rigging and how to do hair, skin, muscles, lighting, motion-capture, and much more. An Autodesk Official Training Guide, this book offers you the very best, professional-level training for a career.

  • Create a character named Jack, starting with his skeleton

  • Build facial rigging that allows Jack to talk and show emotion

  • Understand hair in all its glory—bangs, bowl cuts, wet hair, thinning hair, growing hair, and more

  • Master fur tools and create eyebrows, eyelashes, and Jack's beard

  • Add blood, sweat, tears, and more with textures and nParticles

  • Outfit your character in field pants, safari shirt, and a bomber jacket

  • Bring Jack to vivid life with Performance Capture, made famous in Avatar

Simulate hair, fur, clothing, and skin

Create your own motion-capture studio

Simulate muscle motion using motion capture


Enhance your learning with real-world videos on the DVD. The DVD also provides support files, textures, tools, professional shaders, and more.

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Ebook:  $49.99
Formats:  ePub, Mobi, PDF