Beginning Flash, Flex, and AIR Development for Mobile Devices
By Jermaine G. Anderson
Publisher: Wiley / Wrox
Final Release Date: October 2011
Pages: 304

Create rich, interactive Flash-based mobile apps today

The release of a new lineup of mobile devices running GoogleAndroid, BlackBerry Tablet OS, and Apple iOS platforms requires anup-to-date resource for creating cross-platform native applicationsusing Flash, Flex, AIR, and related tools. This full-color booksatisfies that demand. Software developer Jermaine G. Andersonshows you how to use industry-leading software to create mobilecontent. As you become familiar with the Adobe Flex framework andthe MXML components optimized for mobile devices, you'll also learnhow to utilize the Flash Player and AIR ActionScript 3.0 APIs. Bythe end of the book, you'll be able to showcase mobile contentacross a range of mobile platforms.

Beginning Flash, Flex, and AIR Development for MobileDevices:

  • Introduces core ActionScript 3.0 principles and the Flexframework

  • Details the necessary steps for building and packaging AIRapplications for Google Android, BlackBerry Tablet OS, and AppleiOS platforms, using Adobe Flash Builder

  • Guides you through best practices for creating content as wellas debugging applications and error handling

  • Shows you how to use CSS styles to automatically adapt contentto different screen resolutions across multiple platforms

  • Highlights multiple ways in which you can include sound andvideo in your mobile applications

Wrox Beginning guides are crafted to make learningprogramming languages and technologies easier than you think,providing a structured, tutorial format that will guide you throughall the techniques involved.

wrox.com

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