Beginning Flash, Flex, and AIR Development for Mobile Devices
By Jermaine G. Anderson
Publisher: Wiley / Wrox
Final Release Date: October 2011
Pages: 304

Create rich, interactive Flash-based mobile apps today

The release of a new lineup of mobile devices running Google Android, BlackBerry Tablet OS, and Apple iOS platforms requires an up-to-date resource for creating cross-platform native applications using Flash, Flex, AIR, and related tools. This full-color book satisfies that demand. Software developer Jermaine G. Anderson shows you how to use industry-leading software to create mobile content. As you become familiar with the Adobe Flex framework and the MXML components optimized for mobile devices, you'll also learn how to utilize the Flash Player and AIR ActionScript 3.0 APIs. By the end of the book, you'll be able to showcase mobile content across a range of mobile platforms.

Beginning Flash, Flex, and AIR Development for Mobile Devices:

  • Introduces core ActionScript 3.0 principles and the Flex framework

  • Details the necessary steps for building and packaging AIR applications for Google Android, BlackBerry Tablet OS, and Apple iOS platforms, using Adobe Flash Builder

  • Guides you through best practices for creating content as well as debugging applications and error handling

  • Shows you how to use CSS styles to automatically adapt content to different screen resolutions across multiple platforms

  • Highlights multiple ways in which you can include sound and video in your mobile applications

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

wrox.com

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