ActionScript for Flash MX: The Definitive Guide, 2nd Edition
ActionScript for Flash MX: The Definitive Guide PDF
Publisher: O'Reilly Media
Released: December 2002
Pages: 1088

Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.

ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language.

Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.

Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.

ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.

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oreillyActionScript for Flash MX: The Definitive Guide, 2nd Edition
 
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3.0

Good for MX actionscript

By Eric

from Undisclosed

Comments about oreilly ActionScript for Flash MX: The Definitive Guide, 2nd Edition:

This book is good if you're just looking for actionscript from the MX days. It's a bit dated now, and does not address actionscript 3

(1 of 1 customers found this review helpful)

 
5.0

ActionScript for Flash MX: The Definitive Guide, 2nd Edition Review

By Charles Campbell

from Undisclosed

Comments about oreilly ActionScript for Flash MX: The Definitive Guide, 2nd Edition:

I purchased this book about a year ago and was blown away after reading it. It really got me into the world of Actionscript. Code that I had copy and pasted now makes so much more sense and I find myself coming up with new codes everyday. I recommend this book to anyone thats serious about wanting to get into Actionscript. The book is written for the non-programmer yet if you have any previous programming experience I'm sure it wouldn't hurt.

I'm waiting for an update for Actionscript 2.0 and I'm currently reading through the book for the second time to help reinforce everything I've already read about.

Overall excellent book!

 
5.0

ActionScript for Flash MX: The Definitive Guide, 2nd Edition Review

By James Parkwood

from Undisclosed

Comments about oreilly ActionScript for Flash MX: The Definitive Guide, 2nd Edition:

This review is half for ASDG1 and ASDG2. I bought ASDG1 a while back; after having read reviews online, I decided that it was the best book for my money, and also the likeliest to teach a non-programmer how to dive into Actionscript. I also was a frequenter of Colin's site (moock.org) and knew that he knew his stuff!

ASDG1 taught me not only Actionscript for Flash 5 but how to approach problems from a programmer's position. After having read the book cover-to-cover (okay, so I didn't read the whole language reference) I was able to tackle PHP with almost no difficulty. Colin's ability to teach programming thru prose is astounding, I had no trouble tackling the concepts presented in the book. If only as a programming primer this either edition of this book is excellent!

The language reference is something that no Flash programmer should be without, spanning 500+ pages it coveres in depth all of the material in the non-updated Flash help/documentation, correcting and bringing to light things that were not mentioned.

I only recently received my copy of ASDG2 and and extremely pleased with it. It covers many of the newly added features present in Flash 6 (communication server and other related technologies are not covered), such as the drawing API, the enhanced event model and refinements to existing objects.

Building off all the strengths present in ASDG1 and going beyond, ASDG2 is the best way to learn the ropes of the ActionScript language. Instead of learning how to make movieclips or just a bunch of canned tricks, ASDG teaches you how to program inside of Actionscript, building each level on previous chapters.

Definately worth picking up if you want to get started programming for the web or just want to make your flash movies more powerful and interactive.

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