Books & Videos

Table of Contents

  1. The Visual Basic .NET Language

    1. Chapter 1 Visual Basic .NET andthe .NET Framework

      1. Visual Basic and .NET
      2. The .NET Platform
      3. The .NET Framework
      4. Compilation and the MSIL
      5. The VB.NET Language
    2. Chapter 2 Getting Started: “Hello World”

      1. Examining Your First Program
      2. Writing and Building Your Programs
      3. Using the VS.NET Debugger
    3. Chapter 3 Language Fundamentals

      1. VB.NET Versus VB6
      2. VB.NET Types
      3. Identifiers
      4. Variables and Constants
      5. Whitespace
      6. Statements
      7. Branching
      8. Iteration (Looping) Statements
      9. Operators
      10. Logical Operators Within Conditionals
    4. Chapter 4 Object-Oriented Programming

      1. Creating Models
      2. Classes and Objects
      3. Class Relationships
      4. The Three Pillars of Object-Oriented Programming
      5. Object-Oriented Analysis and Design
    5. Chapter 5 Classes and Objects

      1. Defining Classes
      2. Method Arguments
      3. Constructors
      4. Initializers
      5. Copy Constructors
      6. The Me Keyword
      7. Using Shared Members
      8. Destroying Objects
      9. Overloading Methods and Constructors
      10. Encapsulating Data with Properties
      11. Passing Parameters by Value and by Reference
    6. Chapter 6 Inheritance and Polymorphism

      1. Specialization and Generalization
      2. Inheritance
      3. Polymorphism
      4. Abstract Methods and Classes
      5. NotInheritable Classes
      6. The Root of All Classes: Object
      7. Boxing and Unboxing Types
      8. Nested Classes
    7. Chapter 7 Structures

      1. Defining a Structure
      2. Calling the Default Constructor
      3. Creating Structures Without New
    8. Chapter 8 Interfaces

      1. Defining an Interface
      2. Implementing an Interface
      3. Implementing More Than One Interface
      4. Casting to an Interface
      5. Extending Interfaces
      6. Combining Interfaces
      7. Overriding Interface Implementations
    9. Chapter 9 Arrays, Indexers, and Collections

      1. Arrays
      2. Multidimensional Arrays
      3. System.Array
      4. Indexers and the Default Property
      5. The Collection Interfaces: IEnumerable
      6. .NET Collection Types: Beyond Array
      7. Copying from a Collection Type to an Array
    10. Chapter 10 Strings

      1. Creating Strings
      2. Manipulating Strings
      3. Regular Expressions
      4. The Regex Class
    11. Chapter 11 Exceptions

      1. Throwing and Catching Exceptions
      2. Rethrowing Exceptions
    12. Chapter 12 Delegates and Events

      1. Delegates
      2. Multicasting
      3. Delegates and Callback Mechanisms
      4. Events
  2. Programming with VB.NET

    1. Chapter 13 Building Windows Applications

      1. Creating a Simple Windows Form
      2. Creating a Windows Forms Application
      3. Deploying an Application
    2. Chapter 14 Accessing Datawith ADO.NET

      1. Relational Databases and SQL
      2. The ADO.NET Object Model
      3. Getting Started with ADO.NET
      4. Using ADO Managed Providers
      5. Working with Data-Bound Controls
      6. Changing Database Records
      7. ADO.NET and XML
    3. Chapter 15 Building Web Applicationswith Web Forms

      1. Understanding Web Forms
      2. Creating a Web Form
      3. Adding Controls
      4. Data Binding
      5. Responding to Postback Events
    4. Chapter 16 Programming Web Services

      1. SOAP, WSDL, and Discovery
      2. Building a Web Service
      3. Creating the Proxy
  3. VB.NET and the .NET CLR

    1. Chapter 17 Assemblies and Versioning

      1. PE Files
      2. Metadata
      3. Security Boundary
      4. Versioning
      5. Manifests
      6. Multi-Module Assemblies
      7. Private Assemblies
      8. Shared Assemblies
    2. Chapter 18 Attributes and Reflection

      1. Attributes
      2. Reflection
    3. Chapter 19 Marshaling and Remoting

      1. Application Domains
      2. Context
      3. Remoting
    4. Chapter 20 Threads and Synchronization

      1. Threads
      2. Synchronization
      3. Race Conditions and Deadlocks
  1. Colophon