Killer Game Programming in Java
By Andrew Davison
Publisher: O'Reilly Media
Released: May 2005
Pages: 998

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

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By janton

from Sweden

Comments about oreilly Killer Game Programming in Java:

The book is really useful for people who just start to learn game development. Author does not go into great details in such stuff as graphics mathematical background but gives good enough overview on all basic parts which every game consist of. Reader going to implement small 2d and 3d projects learn how to use sound, implement simple gaming algorithms. Also author tries to answer the question if Java is good enough to implement serious commercial gaming projects. Long story short this book is all you need if you know java and want to learn how to develop games (both 2d and 3d)

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