Killer Game Programming in Java
By Andrew Davison
Publisher: O'Reilly Media
Final Release Date: May 2005
Pages: 998

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

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oreillyKiller Game Programming in Java
 
5.0

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5.0

A very helpful guide for learning java

By D10m3d3s

from Christchurch, New Zealand

About Me Student Hobby Coder

Verified Reviewer

Pros

  • Accurate
  • Concise
  • Easy to understand
  • Helpful examples
  • Well-written

Cons

    Best Uses

    • Intermediate
    • Novice
    • Student

    Comments about oreilly Killer Game Programming in Java:

    I find this book is a joy to read and learn from. Andrew Davison has a pleasant manner and he teaches the lessons in a fun way. The programs he has written as exercises are very engaging, not like the boring examples you find in some other Java books. And He also makes funny comments at times, not very often, because of course that would be nauseating, but often in a chapter that is quite technical and he senses the dumb readers might be losing hope he cracks a little joke in the comments and I found that was a welcome relief. On the technicalities of the book I cant comment too much becuase I am fairly new to Java. But I do sense the code that he writes is very top quality and he is a very excellent Java Programmer. What is more He doesnt seem to mind if you use his classes in your own programs/games which I have found some people on the internet making use of. Some people think Java3D has died a little bit but I personally found (since I was more interested in Java2D anyway) that every chapter is a rich mine of information that has helped me alot. And also my motivation has been kept high because the way it is written and presented is very fresh and engaging, not dense and confusing like many computer books. There is a huge amount a beginner/intermediate student will find invaluable in this book.

    (16 of 16 customers found this review helpful)

     
    5.0

    Goot to start with

    By janton

    from Sweden

    Comments about oreilly Killer Game Programming in Java:

    The book is really useful for people who just start to learn game development. Author does not go into great details in such stuff as graphics mathematical background but gives good enough overview on all basic parts which every game consist of. Reader going to implement small 2d and 3d projects learn how to use sound, implement simple gaming algorithms. Also author tries to answer the question if Java is good enough to implement serious commercial gaming projects. Long story short this book is all you need if you know java and want to learn how to develop games (both 2d and 3d)

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