Learning UML 2.0
A Pragmatic Introduction to UML
Publisher: O'Reilly Media
Final Release Date: April 2006
Pages: 290

"Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world--open-source, standards-based, and proprietary--now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers--and there isn't a better choice than this clear, step-by-step guide to learning the language."
--Richard Mark Soley, Chairman and CEO, OMG

If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.

The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include:

  • Capturing your system's requirements in your model to help you ensure that your designs meet your users' needs

  • Modeling the parts of your system and their relationships

  • Modeling how the parts of your system work together to meet your system's requirements

  • Modeling how your system moves into the real world, capturing how your system will be deployed

Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based on hard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0.

Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.

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by PowerReviews
oreillyLearning UML 2.0

(based on 3 reviews)

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(1 of 1 customers found this review helpful)


Helpful, but poorly written

By Bart

from Idaho Falls, Idaho

About Me Student


  • Concise
  • Easy to understand


  • Too many errors

Best Uses

  • Intermediate
  • Novice
  • Student

Comments about oreilly Learning UML 2.0:

The first chapter, at least, is helpful and interesting, but somewhat poorly written. For instance, the book states that UML is necessary because otherwise people could get confused by the statement, "is a large object, had a trunk, had for legs" - "this could be a treasure chest or an elephant" the book says. First, a treasure chest *is* a trunk. It's the wrong kind of relationship. Second, the trunk they show has no legs. The rest of the first chapter is similar -- most of it is very helpful and interesting, but it seems like a couple things could have been better thought through or better stated.


Okay to learn by

By Per Lauge

from Denmark

About Me Developer

Verified Buyer


  • Easy to understand
  • Helpful examples
  • Well-written


    Best Uses

    • Intermediate
    • Novice
    • Student

    Comments about oreilly Learning UML 2.0:

    While the content is okay, there are indications of rewrites which haven't been thoroughly edited, e.g. "Figure 6-6. To play some tunes, a BlogEntry object is connected to a UserInterface object"

    I haven't heard any musician needing blog entries to be able to play. And I haven't heard of any blogger being required to play tunes :)

    This is - of coures - a minor nuisance.

    (18 of 19 customers found this review helpful)


    UML 101

    By Steve S.

    from Undisclosed

    Comments about oreilly Learning UML 2.0:

    This book could have been titled UML 101, because it is very readable. However it assumes that the reader knows a bit of an object oriented language, in particular Java. Chapters 4 thru 7 demonstrate how UML diagrams are used to model OOP principles such as class inheritance, interfaces, and messaging using Java snippets of code. This is an important part of the book, but it isn't a show stopper for those unfamiliar with object oriented concepts. The authors briefly explain what classes are; they also define abstraction, encapsulation, state, and behavior.

    I Highly recommend this book for getting familiar with UML.

    In particular:

    - It's very readable.

    - It is not specific to any UML software tool, only the standard symbols and diagram layout practices.

    - It is a book that you could open up to any page and browse.

    - As a future reference.

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