Publisher: O'Reilly Media / Pogue Press Released: March 2006 Pages: 464
Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website. |
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Creating a Flash Animation -
Chapter 1 Getting Around Flash - Starting Flash
- A Tour of the Flash Desktop
- Toolbars
- Panels
- The Timeline
- The Flash 8 Test Drive
- Opening a Flash File
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Chapter 2 Creating Simple Drawings - Planning Pays Off
- Preparing to Draw
- Creating Original Artwork
- Copying and Pasting Drawn Objects
- Adding Color
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Chapter 3 Animating Your Drawings - Frame-by-Frame Animation
- Adding Layers to Your Animation
- Animating Automatically (Tweening)
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Advanced Drawing and Animation -
Chapter 4 Organizing Frames and Layers - Working with Frames
- Adding Content to Multiple Layers
- Viewing Layers
- Working with Layers
- Organizing Layers
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Chapter 5 Advanced Drawing and Coloring - Selecting Graphic Elements
- Manipulating Graphic Elements
- Adding Text to Your Drawing
- Advanced Color and Fills
- Creating Custom Colors
- Saving Color Swatches
- Importing a Custom Color Palette
- Copying Color with the Eyedropper
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Chapter 6 Adding Special Effects - Built-in Timeline Effects
- Spotlight Effect Using Mask Layers
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Chapter 7 Reusable Flash: Symbols and Templates - Symbols and Instances
- Templates
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Chapter 8 Incorporating Non-Flash Media Files - Incorporating Graphics
- Incorporating Sound
- Incorporating Video
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Adding Interactivity -
Chapter 9 Automating Flash with ActionScript - How ActionScript Works
- Adding an Action
- Adding a Prebuilt Behavior
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Chapter 10 Controlling Animation - Slowing Down (or Speeding Up) Animation
- Organizing an Animation
- Looping a Series of Frames
- Reversing a Series of Frames
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Chapter 11 Interacting with Your Audience - Dynamic Text
- Input Text
- Tying Actions to Events
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Chapter 12 Components for Interactivity - The Built-in Components
- Adding Components
- Customizing Components
- Finding Additional Components
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Delivering Your Animation to Its Audience -
Chapter 13 Testing and Debugging - Testing Strategies
- Testing on the Stage
- Testing in Flash Player
- Testing Inside a Web Page
- Testing Download Time
- The Art of Debugging
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Chapter 14 Publishing and Exporting - Optimizing Flash Documents
- Publishing Your Animations
- Exporting Flash to Other Formats
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Appendix -
Appendix A Installation and Help - Installing and Activating Flash 8
- Getting Help from Flash
- Getting Help from Adobe
- Finding Flash Gurus
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Colophon |
- Title:
- Flash 8: The Missing Manual
- By:
- E. A. Vander Veer
- Publisher:
- O'Reilly Media / Pogue Press
- Formats:
-
- Print
- Ebook
- Safari Books Online
- Print:
- March 2006
- Ebook:
- February 2009
- Pages:
- 464
- Print ISBN:
- 978-0-596-10137-4
- | ISBN 10:
- 0-596-10137-6
- Ebook ISBN:
- 978-0-596-10440-5
- | ISBN 10:
- 0-596-10440-5
|
-
E. A. Vander Veer E. A. Vander Veer has authored or edited fourteen books to date(including this fine tome). Her work has appeared in dozens of on- and offline publications, including Byte, The Writer, Salon.com, and CNN.com. Currently, she lives in Minnesota with her husband and daughter. View E. A. Vander Veer's full profile page. |
Colophon Reba Libby was the production editor and the proofreader for Flash 8: The Missing Manual. Matt Hutchinson and Marlowe Shaeffer provided quality control. E. A. Vander Veer wrote the index.The cover of this book is based on a series design by David Freedman. Karen Montgomery produced the cover layout with Adobe InDesign CS using Adobe's Minion and Gill Sans fonts.David Futato designed the interior layout, based on a series design by Phil Simpson. This book was converted by Keith Fahlgren to FrameMaker 5.5.6. The text font is Adobe Minion; the heading font is Adobe Formata Condensed; and the code font is LucasFont's TheSans Mono Condensed. The illustrations that appear in the book were produced by Robert Romano, Jessamyn Read, and Lesley Borash using Macromedia FreeHand MX and Adobe Photoshop CS.The production editors for Book Title, eMatter Edition were Ellie Cutler and Jeff Liggett. Linda Walsh was the product manager. Kathleen Wilson provided design support. Lenny Muellner, Mike Sierra, Erik Ray, and Benn Salter provided technical support. This eMatter Edition was produced with FrameMaker 5.5.6. |
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