Books & Videos

Table of Contents

  1. Creating a Flash Animation

    1. Chapter 1 Getting Around Flash

      1. Starting Flash
      2. A Tour of the Flash Desktop
      3. Toolbars
      4. Panels
      5. The Timeline
      6. The Flash 8 Test Drive
      7. Opening a Flash File
    2. Chapter 2 Creating Simple Drawings

      1. Planning Pays Off
      2. Preparing to Draw
      3. Creating Original Artwork
      4. Copying and Pasting Drawn Objects
      5. Adding Color
    3. Chapter 3 Animating Your Drawings

      1. Frame-by-Frame Animation
      2. Adding Layers to Your Animation
      3. Animating Automatically (Tweening)
  2. Advanced Drawing and Animation

    1. Chapter 4 Organizing Frames and Layers

      1. Working with Frames
      2. Adding Content to Multiple Layers
      3. Viewing Layers
      4. Working with Layers
      5. Organizing Layers
    2. Chapter 5 Advanced Drawing and Coloring

      1. Selecting Graphic Elements
      2. Manipulating Graphic Elements
      3. Adding Text to Your Drawing
      4. Advanced Color and Fills
      5. Creating Custom Colors
      6. Saving Color Swatches
      7. Importing a Custom Color Palette
      8. Copying Color with the Eyedropper
    3. Chapter 6 Adding Special Effects

      1. Built-in Timeline Effects
      2. Spotlight Effect Using Mask Layers
    4. Chapter 7 Reusable Flash: Symbols and Templates

      1. Symbols and Instances
      2. Templates
    5. Chapter 8 Incorporating Non-Flash Media Files

      1. Incorporating Graphics
      2. Incorporating Sound
      3. Incorporating Video
  3. Adding Interactivity

    1. Chapter 9 Automating Flash with ActionScript

      1. How ActionScript Works
      2. Adding an Action
      3. Adding a Prebuilt Behavior
    2. Chapter 10 Controlling Animation

      1. Slowing Down (or Speeding Up) Animation
      2. Organizing an Animation
      3. Looping a Series of Frames
      4. Reversing a Series of Frames
    3. Chapter 11 Interacting with Your Audience

      1. Dynamic Text
      2. Input Text
      3. Tying Actions to Events
    4. Chapter 12 Components for Interactivity

      1. The Built-in Components
      2. Adding Components
      3. Customizing Components
      4. Finding Additional Components
  4. Delivering Your Animation to Its Audience

    1. Chapter 13 Testing and Debugging

      1. Testing Strategies
      2. Testing on the Stage
      3. Testing in Flash Player
      4. Testing Inside a Web Page
      5. Testing Download Time
      6. The Art of Debugging
    2. Chapter 14 Publishing and Exporting

      1. Optimizing Flash Documents
      2. Publishing Your Animations
      3. Exporting Flash to Other Formats
  5. Appendix

    1. Appendix A Installation and Help

      1. Installing and Activating Flash 8
      2. Getting Help from Flash
      3. Getting Help from Adobe
      4. Finding Flash Gurus
  1. Colophon