Books & Videos

Table of Contents

  1. Chapter 1 Getting Started, Right Out of the Box

    1. Drawing Your First Box

    2. Coloring Fills and Strokes

    3. Merging and Stacking Shapes

    4. Creating Reusable Graphics

  2. Chapter 2 Creating Quickly: Customizing Your Workspace

    1. Designing Your Own Panel Layout

    2. Customizing Movie Properties

    3. Aligning Objects on the Stage

    4. Behind Every Good Symbol Is a Good Editor

    5. Automate Your Workflow

    6. What's Next?

  3. Chapter 3 Your First Animation

    1. Layers and the Timeline

    2. Keyframes and Tweening

    3. Preparing Text for Animation

    4. Staggering Animation

    5. Alpha Effect

    6. Motion Effects

    7. Your First Script

    8. Publishing Your Movie

  4. Chapter 4 Buttons and Interactivity

    1. Buttons as Symbols

    2. Scripting Your Button

    3. Components and Behaviors

    4. Navigation

    5. More Fun with Buttons

  5. Chapter 5 Working with Graphics

    1. Importing Pixels

    2. Working with Pixels

    3. Importing Vectors

    4. Using Scenes

    5. Working with the Library

  6. Chapter 6 Movie Clips and Interactivity

    1. Drawing a Cartoon Character

    2. Controlling the Character with ActionScript

    3. More Movie Clip Control

  7. Chapter 7 More Animation Techniques

    1. Morphing with Shape Tweens

    2. Frame-by-Frame Animation

    3. Using Masks

    4. Timeline Versus ActionScript Animation

    5. What's Next?

  8. Chapter 8 Using Sound

    1. Importing Sounds

    2. Controlling External Sounds

    3. Scripting Your Own Sound Control

  9. Chapter 9 Using Video

    1. Importing Video

    2. Controlling External Videos

    3. Scripting Your Own Video Control

  10. Chapter 10 Compositing and Bitmap Effects

    1. Runtime Bitmap Caching

    2. Bitmap Filter Effects

    3. Blend Modes

  11. Chapter 11 Working with Text

    1. Text Types

    2. Using Fonts

    3. Loading and Styling Text

    4. FlashType

  12. Chapter 12 Loading Assets on the Fly

    1. Using ActionScript to Modularize Content

    2. Preloading

  13. Chapter 13 e-Learning with Flash

    1. Creating a Quiz: Getting Started with Templates

    2. Sending Results with a Form

    3. Saving and Retrieving Local Data

  14. Chapter 14 Flash for CD-ROM and Handhelds

    1. Flash on CD-ROM

    2. Flash on the Run

  15. Chapter 15 Think Outside the Box

    1. Exporting to Video

    2. The Drawing API

    3. Extending Flash

    4. The Rest Is Up to You

  1. Appendix A Tips and Resources

    1. Preferences

    2. Customizing the Tools Panel

    3. Customizing Keyboard Shortcuts

    4. Basic Tips

    5. Flash 8 Basic Versus Professional

    6. Troubleshooting

    7. Areas of Continued Study

    8. Extending Flash

    9. Resources

  2. Colophon