Books & Videos

Table of Contents

  1. Chapter 1 INTERFACE ESSENTIALS

    1. Introduction

    2. Getting to Know the Flash CS4 Interface

    3. Customizing Your Interface

    4. Project Progress

  2. Chapter 2 CREATING GRAPHICS

    1. Introduction

    2. Drawing Modes

    3. Using Fills and Strokes

    4. Working with Color

    5. Using Context-Sensitive Tool Options

    6. Transforming Assets

    7. Creating Static Text

    8. Using the Spray Brush

    9. Project Progress

  3. Chapter 3 USING SYMBOLS

    1. Introduction

    2. Symbol Types

    3. Creating and Editing Symbols

    4. Reusing Symbols

    5. Using the Deco Tool

    6. Project Progress

  4. Chapter 4 IMPORTING GRAPHICS

    1. Introduction

    2. Importing Graphics

    3. Importing an Image Sequence

    4. Working with Bitmaps

    5. Project Progress

  5. Chapter 5 ANIMATION

    1. Introduction

    2. Knowing the Timeline

    3. Creating Frame-by-Frame Animations

    4. Creating a Shape Tween

    5. Adding a Layer Mask

    6. Creating a Motion Tween

    7. Using Motion Presets

    8. Copying Motion

    9. Using the Motion Editor Panel

    10. Easing

    11. Creating a Classic Tween

    12. Project Progress

  6. Chapter 6 ACTIONSCRIPT BASICS

    1. Introduction

    2. How Much ActionScript Is Covered in This Book?

    3. Introducing ActionScript Interface Elements

    4. Basic Script Grammar

    5. Basic Syntax Issues

    6. Variables and Data Types

    7. Casting Data Types

    8. Operators

    9. Scope and this

    10. Functions

    11. Conditionals

    12. Loops

    13. Arrays

    14. Properties

    15. Methods

    16. Events

    17. Removing Event Listeners

    18. The Display List

    19. Timeline Control

    20. Project Progress

  7. Chapter 7 FILTERS AND BLEND MODES

    1. Introduction

    2. Bitmap Caching

    3. Filters

    4. Blend Modes

    5. Alpha Masks

    6. Project Progress

  8. Chapter 8 3D

    1. Introduction

    2. Moving Objects in 3D Space

    3. Global 3D Environment Settings

    4. Animating 3D Properties

    5. Depth Management

    6. Parallax Scrolling

    7. Using ActionScript to Change 3D Properties

    8. Project Progress

  9. Chapter 9 COMPONENTS

    1. Introduction

    2. Adding and Configuring Components

    3. Functionality Without Programming

    4. Adding a Pinch of ActionScript

    5. Working Hand-in-Hand with Code

    6. Skinning UI Components

    7. Project Progress

  10. Chapter 10 INVERSE KINEMATICS

    1. Introduction

    2. Anatomy of an Armature

    3. Using the Bone Tool with Movie Clips

    4. Authortime Mode

    5. Runtime Mode

    6. Joint Rotation and Translation

    7. Transforming Movie Clips and Armatures

    8. Using the Bone Tool with Shapes

    9. Basic ActionScript

    10. Project Progress

  11. Chapter 11 TEXT

    1. Introduction

    2. Components

    3. Configuring Text Fields with the Flash Interface

    4. Resizing Text Fields

    5. Configuring Text Fields with ActionScript

    6. Formatting Text

    7. Using HTML

    8. Using CSS

    9. Loading Text

    10. Using InDesign and XFL

    11. Project Progress

  12. Chapter 12 AUDIO

    1. Introduction

    2. Supported File Formats

    3. Compression

    4. Timeline Use

    5. Editing a Sound

    6. ActionScript Use

    7. Project Progress

  13. Chapter 13 VIDEO

    1. Introduction

    2. Video Formats

    3. Encoding Software

    4. Playing Video with the FLVPlayback Component

    5. Full-Screen Video

    6. Captioning Video

    7. Streaming Versus Progressive Download

    8. Embedding Videos in a SWF

    9. Project Progress

  14. Chapter 14 PUBLISHING AND DEPLOYING

    1. Introduction

    2. Using a Preloader

    3. Distributing External Assets

    4. Deploying for Web Browsers

    5. Deploying for AIR

    6. What's Next?