Making Your Mark in Second Life: Business, Land, and Money
Publisher: O'Reilly Media
Final Release Date: May 2007

Calling Second Life a game is a lot likesaying that an airport is a nice place totake a trip. To some degree it is true, butmost airports are not featured in travelbrochures.

This Short Cut is not about the airport.Rather, it is about a destination. The destinationis about how to make a profitablepresence within Second Life--or, atthe least, general guidelines on how toavoid losing money.

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