Table of Contents
Chapter 1 Leadership
Chapter 2 Why Ugly Teams Win
- Ugly Talent
- Ugly As Beautiful
- My Wabi-Sabi Team: Internet Explorer 4.0
Chapter 3 Building Video Games
Chapter 4 Building the Perfect Team
Chapter 5 What Makes Developers Tick
Chapter 6 Inspiring People
Chapter 7 Bringing the Music Industry into the 21st Century: One Lawsuit at a Time
- A New Project, A New Team
- A Calculated Risk …
- Gentlemen, Start Your Rippers…
- The Final Month
- I Am So Smart: S-M-R-T … S-M-A-R-T
- Engineering Department Smokes a Collective Cigarette
- Intermission: The Founding of a Panda Preserve
- "You Realists Can Stay the Hell Out of Our Office!"
- Not with a Bang, But with a Whimper …
Chapter 8 Inner Source
Chapter 9 Creating Team Cultures
Chapter 10 Putting the "I" in Failure
Chapter 11 Planning
Chapter 12 The Copyfighters Take Mordor
Chapter 13 Defending the Free World
Chapter 14 Saving Lives
Chapter 15 Building a Team with Collaboration and Learning
- Selling Management
- Getting Started
- Growing the Team
- Pressing the Envelope and the Process Police
- Requirements Versus On-Site Customer
- Trouble in River City
- Companies Make Their Own Troubles
- Future Projects
- Collaboration Success Factors
Chapter 16 Better Practices
Chapter 17 Memories of TRW's Software Productivity Project: A Beautiful Team, Challenged to Change the CultureEditors' note: if you've worked on a software team in the past 20 years, you have been influenced by Barry Boehm. He was one of the first people to take a systematic approach to estimating and planning software projects. And many people (including us) believe that his pioneering Spiral Model is the direct predecessor to the modern idea of iterative development.
- Background on the Software Productivity Project
- Making the Project a Reality
- Project Stories
Chapter 18 Building Spaceships
Chapter 19 Succeeding with Requirements: A Drama in Three Acts
- The Setting
- The Cast
- Prologue: Paul Is in a Pickle
- Act I: Girding Our Loins
- Act II: Use Cases, Schmuse Cases
- Act III: Look Over My Shoulder
- Epilogue: Let's Eat!
- Coda: Then What Happened?
- Useful References
Chapter 20 Development at Google
Chapter 21 Teams and Tools
- How Open Source Projects Work
- The Contribulyzer
- Commit Emails and Gumption Sinks
- They're Staying Away in Droves: A Tale of Two Translation Interfaces
Chapter 22 Research Teams
Chapter 23 The HADS Team
- The Background
- The Initial Team
- Getting It Right
- Dealing with User Issues
Chapter 24 Bad Boss
Chapter 25 Welcome to the Process: Step Inside, Step Inside, and See the Show
Chapter 26 Getting Past Obstacles
Chapter 27 Speed Versus Quality: Why Do We Need to Choose?
- How Did We Get Here?
- About the Team
- Becoming Part of the Team
- Starting Off Right
- Solving Problems As a Team
- What Code Review Looked Like
- Unit Tests
- Status Reports
- Go Faster Now!
- Looking for More Speed
- Losing a Week at a Time
- What to Do Next
- Retaining Integrity
- The Rubber Meets the Road
- Success at Last
Chapter 28 Tight, Isn't It?
- Only Pawn…in Game of Life, or "What's a Dazzling Urbanite Like You Doing in a Rustic Setting Like This?"
- CMM Level Subzero, or "Processes, We Don't Need No Stinking Processes!"
- The Brown Hole, or "I'd Say You've Had Enough"
- Some of These Envelopes Contain Stock Options, or "I'm Through Being Mr. Goodbar, the Time Has Come to Act and Act Quickly"
- The Blitz, or "Break's Over, Boys, Don't Just Lie There Gettin' a Suntan…"
- Our Invite to the Number Six Dance, or "What Is It That's Not Exactly Water and It Ain't Exactly Earth?"
- Epilogue, or "Nowhere Special…I Always Wanted to Go There"
Chapter 29 Inside and Outside the Box
Chapter 30 Compiling the Voice of a Team
- A Gem from the Computing Past
- The Break
- Anticipating 21st-Century Management
- Final Notes
Chapter 31 Producing Music