Publisher: O'Reilly Media / Adobe Developer Library
Final Release Date: April 2008
Part of the Adobe Developer Library, this concise pocket guide explains:
What Adobe AIR is, and the problems this runtime aims to solve
How to set up your development environment
Ways to perform an array of common tasks with this runtime
Chapter 1 Introduction to Adobe AIR
A Short History of Web Applications
Problems with Delivering Applications via the Browser
Introducing Adobe AIR
Primary Adobe AIR Technologies
Chapter 2 Getting Started with Adobe AIR Development
What Do You Need to Develop Adobe AIR Applications?
Uninstalling Prerelease Versions of Adobe AIR
Installing Adobe AIR
Uninstalling Adobe AIR
Setting Up the Adobe AIR SDK and Command-Line Tools
Testing the Application
Packaging and Deploying the AIR Application
Mike Chambers has spent the last 8 years building applications that target the Flash runtime. During that time, he has worked with numerous technologies including Flash, Generator, .NET, Central, Flex, and Ajax. He is currently the senior product manager for developer relations for Apollo.
Daniel Dura is a Platform Evangelist at Adobe focusing on Apollo and Flash. He is currently based in San Francisco, California.
Before joining Macromedia (which merged with Adobe in 2005) Daniel and his brother Josh founded Dura Media LLC, a Rich Internet Application development company based in Dallas, Texas. While at Adobe, he was a member of the Central and Flex teams, as well as a Product Manager for Developer Relations.
Daniel has have given presentations on Flash, Apollo, and Flex all over the world at user group meetings, conferences, and pretty much anywhere someone is willing to listen. Outside of his day job he enjoys general aviation and is well on his way to earning his Private Pilot license.
Kevin Hoyt is a Platform Evangelist with Adobe Systems, Inc. who likes moving, breaking, blurring and jumping over the lines of conventional technology. He seeks out every opportunity to congregate with other like-minded developers, and exploring how to escape any lines that form a box. Pushing the envelope of what technology can do, and how people perceive and interact with it, is his passion.
Author: Mike chambers, Daniel Dura, Dragos Georgita & Kevin Hoyt
Price: 19.99, July 2008 version
This is a handy book to have, the only way it would be better if it was digital. Oh, wait! it is, and you can have it 45 days for free. This is great, and as an Adobe User Group Member that's another 20% off of the list price. I found this guide to be very helpful, I was able to just get my pathing setup and testing the configuration with a Hello World example.
So as a quick starter, this is a great reference and a must have for an introduction. I am not so sure if this would be used more as my experience grows as I would really like to have a deeper reference... But there is enough information here, that I could get away for a while with this for starters, then get into the meat later on. For sure, if you get a more comprehensive book, your going to need this "get started quick guide."