Book description
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.
Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you:
- Get an overview of technologies surrounding touchscreens and interactive environments
- Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does
- Examine current patterns and trends in touchscreen and gestural design
- Learn about the techniques used by practicing designers and developers today
- See how other designers have solved interface challenges in the past
- Look at future trends in this rapidly evolving field
Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.
Table of contents
-
Designing Gestural Interfaces
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- Preface
- 1. Introducing Interactive Gestures
- 2. Designing for the Human Body
- 3. Patterns for Touchscreens and Interactive Surfaces
- 4. Patterns for Free-Form Interactive Gestures
- 5. Documenting Interactive Gestures
- 6. Prototyping Interactive Gestures
- 7. Communicating Interactive Gestures
-
8. THE FUTURE OF INTERACTIVE GESTURES
- FUTURE TRENDS
- TOWARD STANDARDS
- THE ETHICS OF GESTURES
- FOR FURTHER READING
-
A. A Palette of Human Gestures and Movements
- GESTURES FOR TOUCHSCREENS
-
GESTURES FOR FREE-FORM SYSTEMS
- HEAD
-
TORSO
- STANDING
- SITTING
- LAYING DOWN
- RECLINING
- TWIST LEFT/RIGHT
- LEAN LEFT/RIGHT
- BOW
- HANDS ON HIPS
- ON ALL FOURS
- LEGS
- LIFT STRAIGHT
- KNEE COCKED
- KNEELING
- ON ONE KNEE
- ON ONE LEG
- JUMP/HOP
- CROUCH
- LUNGE
- LIFT TO SIDE
- LEG ANGLED OUT
- LEGS/ANKLES CROSSED
- FEET
- FLAT FOOT/STOMP
- ANGLED UP
- TIPTOE/TOE TAP
- HEEL TO TOE OR BALL/TOE OR BALL TO HEEL
- TURNED IN/OUT
- ARMS
- FACE
-
HANDS
- POINT
- WAVE
- CLAP/APPLAUSE
- OKAY
- THUMBS UP/DOWN
- SNAP
- FIST
- SHH
- COME HERE
- SHOO
- PUSH
- PULL
- FINGERS CROSSED
- STOP
- SLAP
- PALM UP/DOWN
- PINCH
- CUP PALM
- BLOWN KISS
- TIP OF THE HAT
- SALUTE
- FINGER WAG
- THUMBING NOSE
- BEARD STROKE
- FINGER DRUM
- KARATE CHOP
- PUNCH
- PRAY
- "THIS TALL"
- HAND RUB
- MONEY RUB
- NOSE TAP
- #1
- HEAD SCRATCH
- SHOCKING
- SPYGLASSES
- BLAH, BLAH, BLAH
- CALL ME
- CHECK, PLEASE
- HEAR/SEE/SPEAK NO EVIL
- HOT
- SAY WHAT?
- STIR
- SQUEEZE
- FLICK
- FINGERS SPLAYED
- CROOK FINGER
- FINGERTIPS TOUCHING
- HANDS FOLDED
- DOORKNOB TURN
- HOLE IN HAND
- HANDGUN
- FOR FURTHER READING
- Index
- About the Author
- Colophon
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Product information
- Title: Designing Gestural Interfaces
- Author(s):
- Release date: November 2008
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9780596554224
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