Virtual Worlds: A Business Guide
Publisher: O'Reilly Media / Radar
Final Release Date: June 2009
Pages: 32

What's the real business opportunity in Second Life and other virtual worlds? What trends and innovations point the way to success? Why have some high-profile virtual worlds flopped? You'll find answers in this report.

Topics Include:

  • An in-depth look at Second Life: usage & engagement data, economic activity, goverance & intellectual property, hot buttons (griefing, cyber sex), demographics, popular sites
  • Virtual Worlds, the Next Generation: what children's engagement in virtual worlds tells us about the future of the medium.
  • The best of both worlds: fascinating new applications that combine data from real and virtual worlds to give us a better reality
  • Virtual Worlds: A Business Guide examines the major players in the space, assesses what businesses are doing now, and lays out success strategies for doing business in virtual worlds.
Product Details
About the Author
Recommended for You
Customer Reviews
Buy 2 Get 1 Free Free Shipping Guarantee
Buying Options
Immediate Access - Go Digital what's this?
Ebook:  $249.00
Formats:  PDF