Learning XNA 3.0
XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Publisher: O'Reilly Media
Final Release Date: November 2008
Pages: 510

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

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by PowerReviews
oreillyLearning XNA 3.0
 
4.5

(based on 4 reviews)

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Pros

  • Easy to understand (3)

Cons

    Best Uses

      Reviewed by 4 customers

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      5.0

      Great book

      By Zach S

      from T

      About Me Designer, Developer, Sys Admin

      Verified Reviewer

      Pros

      • Accurate
      • Concise
      • Easy to understand
      • Helpful examples
      • Well-written

      Cons

        Best Uses

        • Intermediate

        Comments about oreilly Learning XNA 3.0:

        Been using this for a while and following along pretty well, but I recommend a small amount of C# experience.

         
        4.0

        Very accessible - gets it right

        By The closet programmer

        from Paris, France

        About Me Maker

        Verified Reviewer

        Pros

        • Accurate
        • Easy to understand
        • Helpful examples
        • Well-written

        Cons

          Best Uses

          • Intermediate
          • Novice

          Comments about oreilly Learning XNA 3.0:

          I bought this book with no game programming experience, and a reasonable understanding of C#, i.e. the fundamentals.

          The book's progression is balanced, neither too slow nor too fast. The examples are meaningful and very practical. Most of the classes your build will be the bare minimum you will need to start a project on your own.

          You NEED to be reasonably fluent in C# fundamentals, so if you've never done any C# you probably should start there.

          XNA is great, but I'll re-iterate what has already been said: anything beyond a very basic game will still take a ton of effort. This book is a wonderful starting point, which will help you answer the question: do I want to delve deeper?

           
          4.0

          Good Book.

          By Syam

          from India

          Pros

          • Easy to understand

          Cons

            Best Uses

            • Novice

            Comments about oreilly Learning XNA 3.0:

            I am an engineering graduate. I purchased this book some days ago and i feel that its perfect for starters to explore the windows gaming world.

            (3 of 3 customers found this review helpful)

             
            5.0

            This is the book to have if you want to learn XNA 3.0

            By Bill Heldman

            from Undisclosed

            Comments about oreilly Learning XNA 3.0:

            I purchased this book to learn XNA 3.0. I'm very pleased with the layout and the writing style of Mr. Reed.

            If you're interested in learning XNA 3.0 this is a great book to start with, even if you're relatively new to programming.

            NOTE: Game programming is not for the faint of heart. Even though Microsoft has done a world of good by creating XNA 3.0 to run over Visual Studio--thereby taking tons of the work away from you, there is a still a lot to know!!

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