Books & Videos

Table of Contents

  1. Creating a Flash Animation

    1. Chapter 1 Getting Around Flash

      1. Starting Flash
      2. A Tour of the Flash Desktop
      3. Toolbars
      4. Panels
      5. The Timeline
      6. Using the Workspace Switcher
      7. The Flash CS4 Test Drive
      8. Opening a Flash File
    2. Chapter 2 Creating Simple Drawings

      1. Planning Pays Off
      2. Preparing to Draw
      3. Creating Original Artwork
      4. Copying and Pasting Drawn Objects
      5. Adding Color
    3. Chapter 3 Animating Your Drawings

      1. Frame-by-Frame Animation
      2. Adding Layers to Your Animation
      3. Animating Automatically (Tweening)
  2. Advanced Drawing and Animation

    1. Chapter 4 Organizing Frames and Layers

      1. Working with Frames
      2. Adding Content to Multiple Layers
      3. Viewing Layers
      4. Working with Layers
      5. Organizing Layers
    2. Chapter 5 Advanced Drawing and Coloring

      1. Selecting Graphic Elements
      2. Manipulating Graphic Elements
      3. Adding Text to Your Drawing
      4. Spray Painting Symbols
      5. Drawing with the Deco Drawing Tool
      6. Advanced Color and Fills
      7. Creating Custom Colors
      8. Specifying Colors for ActionScript
      9. Saving Color Swatches
      10. Importing a Custom Color Palette
      11. Copying Color with the Eyedropper
    3. Chapter 6 Reusable Flash: Symbols and Templates

      1. Symbols and Instances
      2. Templates
    4. Chapter 7 Advanced Tweens with the Motion Editor

      1. Applying Motion Presets
      2. Changing the Motion Path
      3. Editing a Tween Span
      4. A Tour of the Motion Editor
      5. Easing Tweens
    5. Chapter 8 Realistic Animation with IK Bones

      1. Linking Symbols with Bones
      2. Making Shapes Move with Bones
      3. Animating an Armature
    6. Chapter 9 Incorporating Non-Flash Media Files

      1. Incorporating Graphics
      2. Importing Illustrator Graphics Files
      3. Importing Photoshop Graphic Files
      4. Importing Fireworks Graphics
      5. Editing Bitmaps
      6. Exporting Graphics from Flash
    7. Chapter 10 Incorporating Sound and Video

      1. Incorporating Sound
      2. Incorporating Video
      3. Importing Video Files
  3. Adding Interactivity

    1. Chapter 11 Introduction to ActionScript 3

      1. Getting to Know ActionScript 3
      2. Beginning Your ActionScript Project
      3. Object-Oriented Thinking
      4. Using Data Types, Variables, and Constants
      5. Conditionals and Loops
      6. Combining ActionScript's Building Blocks
    2. Chapter 12 Controlling Actions with Events

      1. How Events Work
      2. Mouse Events
      3. Getting Help for Events and Event Listeners
      4. Creating a Tabbed Window with Mouse Events
      5. Keyboard Events and Text Events
      6. Keeping Time with TimerEvent
      7. Removing Event Listeners
      8. In Case of Other Events
    3. Chapter 13 Organizing Objects with the Display List

      1. The Display List: Everything in Its Place
      2. Adding Objects to the Display List
      3. Managing the Stacking Order
      4. Summary of Properties and Methods
    4. Chapter 14 Controlling Animation

      1. Slowing Down (or Speeding Up) Animation
      2. Timeline Stop and Go
      3. Organizing an Animation
      4. Looping a Series of Frames
      5. Reversing a Series of Frames
    5. Chapter 15 Components for Interactivity

      1. Adding Components
      2. The Built-in Components
      3. Finding Additional Components
    6. Chapter 16 Choosing, Using, and Animating Text

      1. About Typefaces and Fonts
      2. Choosing and Using Text Containers
      3. Applying Advanced Formatting to Text
      4. Adding Hyperlinks to Text
      5. Animating Text without ActionScript
      6. Controlling Text with ActionScript
      7. Creating Text Fields with ActionScript
      8. Formatting Characters and Paragraphs
      9. Formatting with HTML and CSS
      10. Choosing the Right Text Formatting System
    7. Chapter 17 Drawing with ActionScript

      1. What's the Point?
      2. Beginning with the Graphics Class
      3. Drawing Lines
      4. Drawing Curves
      5. Drawing Built-in Shapes
      6. Drawing Irregular Shapes
      7. Making Drawings Move
      8. Shape, Sprite, and MovieClip for Drawings
      9. Removing Lines and Shapes
  4. Delivering Your Animation to Its Audience

    1. Chapter 18 Testing and Debugging

      1. Testing Strategies
      2. Testing on the Stage
      3. Testing in Flash Player
      4. Testing Inside a Web Page
      5. Testing Download Time
      6. The Art of Debugging
      7. Using the Debugger
    2. Chapter 19 Publishing and Exporting

      1. Optimizing Flash Documents
      2. Publishing Your Animations
      3. Exporting Flash to Other Formats
  5. Appendixes

    1. Appendix Installation and Help

      1. Flash CS4 Minimum System Requirements
      2. Installing and Activating Flash CS4
      3. Getting Help from Flash
      4. Getting Help from Adobe
      5. Finding Flash Gurus
    2. Appendix Flash CS4, Menu by Menu

      1. File
      2. Edit
      3. View
      4. Insert
      5. Modify
      6. Text
      7. Commands
      8. Control
      9. Debug
      10. Window
      11. Help
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