Books & Videos

Table of Contents

  1. Getting Started

    1. Chapter 1 Why Agile?

      1. Understanding Success
      2. Beyond Deadlines
      3. The Importance of Organizational Success
      4. Enter Agility
    2. Chapter 2 How to Be Agile

      1. Agile Methods
      2. Don’t Make Your Own Method
      3. The Road to Mastery
      4. Find a Mentor
    3. Chapter 3 Understanding XP

      1. The XP Lifecycle
      2. The XP Team
      3. XP Concepts
    4. Chapter 4 Adopting XP

      1. Is XP Right for Us?
      2. Go!
      3. Assess Your Agility
  2. Practicing XP

    1. Chapter 5 Thinking

      1. Pair Programming
      2. Energized Work
      3. Informative Workspace
      4. Root-Cause Analysis
      5. Retrospectives
    2. Chapter 6 Collaborating

      1. Trust
      2. Sit Together
      3. Real Customer Involvement
      4. Ubiquitous Language
      5. Stand-Up Meetings
      6. Coding Standards
      7. Iteration Demo
      8. Reporting
    3. Chapter 7 Releasing

      1. “Done Done”
      2. No Bugs
      3. Version Control
      4. Ten-Minute Build
      5. Continuous Integration
      6. Collective Code Ownership
      7. Documentation
    4. Chapter 8 Planning

      1. Vision
      2. Release Planning
      3. The Planning Game
      4. Risk Management
      5. Iteration Planning
      6. Slack
      7. Stories
      8. Estimating
    5. Chapter 9 Developing

      1. Incremental Requirements
      2. Customer Tests
      3. Test-Driven Development
      4. Refactoring
      5. Simple Design
      6. Incremental Design and Architecture
      7. Spike Solutions
      8. Performance Optimization
      9. Exploratory Testing
  3. Mastering Agility

    1. Chapter 10 Values and Principles

      1. Commonalities
      2. About Values, Principles, and Practices
      3. Further Reading
    2. Chapter 11 Improve the Process

      1. Understand Your Project
      2. Tune and Adapt
      3. Break the Rules
    3. Chapter 12 Rely on People

      1. Build Effective Relationships
      2. Let the Right People Do the Right Things
      3. Build the Process for the People
    4. Chapter 13 Eliminate Waste

      1. Work in Small, Reversible Steps
      2. Fail Fast
      3. Maximize Work Not Done
      4. Pursue Throughput
    5. Chapter 14 Deliver Value

      1. Exploit Your Agility
      2. Only Releasable Code Has Value
      3. Deliver Business Results
      4. Deliver Frequently
    6. Chapter 15 Seek Technical Excellence

      1. Software Doesn’t Exist
      2. Design Is for Understanding
      3. Design Trade-offs
      4. Quality with a Name
      5. Great Design
      6. Universal Design Principles
      7. Principles in Practice
      8. Pursue Mastery
  1. References

  2. Colophon