ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
Publisher: O'Reilly Media / Adobe Developer Library
Final Release Date: January 2007
Pages: 74

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before.

This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

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Great Starter for Programmers

By Mark Alsop

from Undisclosed

Comments about oreilly ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts:

I selected this book as a primer and was exceedingly satisfied. It was just the right mix of information and samples to leverage a basic understanding of ActionScript into the programming concepts I bring to the table from my background in OOP and Procedural programming techniques. My familiarity with JavaScript was also helpful in that ActionScript shares many operators and programming constructs with JavaScript.

By the time I reached chapter 12 where there is a serious flaw in the sample code (a second class in nested inside the constructor class) I was able to quickly figure out what the problem was and rewrite the code so that the sample worked properly. For this I used what I had already learned from this book, the Flash CS3 help file and the Flash error message to localize information and correct the issue. Whether this was introduced on purpose or not it does provide a nice little test for the student to see how well they are doing.

For me this was the perfect starter book but Flash CS3 and ActionScript 3.0 are very rich programming environments and further study is needed.

Currently I'm in the middle of Learning ActionScript 3.0, The Non-Programmer's Guide to ActionScript 3.0, By Rich Shupe, Zevan Rosser, which is proving to be a good follow up.

After that I'll tackle ActionScript 3.0 Design Patterns, Object Oriented Programming Techniques, By William B. Sanders, Chandima Cumaranatunge and round things out with ActionScript 3.0 Cookbook, Solutions for Flash Platform and Flex Application Developers, By Joey Lott, Darron Schall, Keith Peters.

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