Pack your bags for the Lost ActionScript Weekend! Gather 'round the fire, study in the cabin, and hang out on the dock with world-renowned ActionScript guru and educator Colin Moock on an intimate three-day ActionScript getaway. In the first segment of this one-of-a-kind learning experience, Colin sits down with artist James Paterson and technologist Hoss Gifford to cover the basics of object-oriented programming in ActionScript 3.0.
Forget classrooms. Forget intimidation. Get inspired--and get lost in ActionScript 3.0!
Introduction to OOP (Object-oriented programming) Application structure and design principles Classes, objects, and packages Methods and variables Garbage collection and memory management Inheritance* Encapsulation
Bonus material:3D effects with Adobe engineer Chris Nuuja, lead developer of Flash Player's 3D effects APIA Special Colin Moock Fireside Show n Tell
Chapters:01. Introduction02. OOP Overview03. The Virtual Zoo and Packages04. Making a Class05. Constructor Methods06. Making an Object07. Variables and Instance Variables08. Constructor Parameters09. Object Preferences and Garbage Collection10. Methods11. Public Methods12. Method Parameters13. State Retrieval and Modification14. Static Variables15. Pet Digestion and Pet Death16. Inheritance17. A Specialized Type: Wormy Apple18. Preparation for First Compilation19. Chris Nuuja Discusses the Flash Player's 3D Effects API20. A Special Colin Moock Fireside Show n Tell