Publisher: O'Reilly Media Released: October 2009 Pages: 560
Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications. - Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
- Take advantage of iPhone patterns such as datasources and delegates
- Preview your applications in the iPhone Simulator
- Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
- Work with iPhone's camera, GPS, and accelerometer
- Optimize, test, and distribute your application
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. |
- Title:
- Head First iPhone Development
- By:
- Dan Pilone, Tracey Pilone
- Publisher:
- O'Reilly Media
- Formats:
-
- Print
- Ebook
- Safari Books Online
- Print:
- October 2009
- Ebook:
- October 2009
- Pages:
- 560
- Print ISBN:
- 978-0-596-80354-4
- | ISBN 10:
- 0-596-80354-0
- Ebook ISBN:
- 978-1-4493-7974-2
- | ISBN 10:
- 1-4493-7974-5
|
-
Dan Pilone Dan Pilone is a Software Architect with SFA, Inc., cofounder and president of Zizworks, Inc. and a terrible rock climber. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. When not writing for O'Reilly, he teaches Software Design and Software Engineering at The Catholic University in Washington DC. Originally writing in C and C++, he has moved into the blissful world of managed code with Java and C#. He has had several articles published by Intelligent Enterprise and Java Developer's Journal on software process, consulting in the software industry, and 3D graphics in Java. View Dan Pilone's full profile page. -
Tracey Pilone Tracey Pilone is a freelance technical writer who has supported mission planning and RF analysis software for the Navy. She is a licensed Civil Engineer who has worked in construction management for several years in Washington DC. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia. View Tracey Pilone's full profile page. |
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Customer Reviews

By ktabors from Oakland, CA - Accurate
- Easy to understand
- Helpful examples
- Well-written
By JulioGFlores from Mexico City About Me Designer, Developer - Concise
- Easy to understand
- Helpful examples
- Intermediate
- Novice
- Student
8/21/2010 (2 of 2 customers found this review helpful) By Lakelog from Fenton, MI About Me CCBW, Designer, Developer, Educator, Maker - Easy to understand
- Helpful examples
5/16/2010 (3 of 3 customers found this review helpful) 3.0The style is good, but not the content By tequilatamm from Sydney, Australia - Difficult to understand
- Not comprehensive enough
- Too many errors
3/17/2010 (2 of 3 customers found this review helpful) 5.0Excellent book - but not for games devs By Peter from Cheshire, UK - Accurate
- Easy to understand
- Helpful examples
- Well-written
3/9/2010 (1 of 2 customers found this review helpful) 3.0Not a good starter book By Mark91773 from McKinney, Texas - Difficult to understand
- Not comprehensive enough
2/16/2010 (2 of 2 customers found this review helpful) 4.0Great intro to iPhone development By ueberhund from Salt Lake City, UT - Easy to understand
- Helpful examples
12/16/2009 (2 of 3 customers found this review helpful) - Easy to understand
- Generally well written
- Helpful examples
- Intermediate
- Novice
- Student
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