Books & Videos

Table of Contents

  1. Chapter 1 What Is a Game?

    1. The Evolution of the Game World

    2. The Game of Business

    3. Fuzzy Goals

    4. Game Design

  2. Chapter 2 10 Essentials for Gamestorming

    1. 1. Opening and Closing

    2. 2. Fire Starting

    3. 3. Artifacts

    4. 4. Node Generation

    5. 5. Meaningful Space

    6. 6. Sketching and Model Making

    7. 7. Randomness, Reversal, and Reframing

    8. 8. Improvisation

    9. 9. Selection

    10. 10. Try Something New

  3. Chapter 3 Core Gamestorming Skills

    1. Asking Questions

    2. Creating Artifacts and Meaningful Space

    3. Employing Visual Language

    4. Improvisation

    5. Practice

  4. Chapter 4 Core Games

    1. The 7Ps Framework

    2. Affinity Map

    3. Bodystorming

    4. Card Sort

    5. Dot Voting

    6. Empathy Map

    7. Forced Ranking

    8. Post-Up

    9. Storyboard

    10. WhoDo

  5. Chapter 5 Games for Opening

    1. 3-12-3 Brainstorm

    2. The Anti-Problem

    3. Brainwriting

    4. Context Map

    5. Cover Story

    6. Draw the Problem

    7. Fishbowl

    8. Forced Analogy

    9. Graphic Jam

    10. Heuristic Ideation Technique

    11. History Map

    12. Image-ination

    13. Low-Tech Social Network

    14. Mission Impossible

    15. Object Brainstorm

    16. Pecha Kucha/Ignite

    17. Pie Chart Agenda

    18. Poster Session

    19. Pre-Mortem

    20. Show and Tell

    21. Show Me Your Values

    22. Stakeholder Analysis

    23. Spectrum Mapping

    24. Trading Cards

    25. Visual Agenda

    26. Welcome to My World

  6. Chapter 6 Games for Exploring

    1. The 4Cs

    2. The 5 Whys

    3. Affinity Map

    4. Atomize

    5. The Blind Side

    6. Build the Checklist

    7. Business Model Canvas

    8. Button

    9. Campfire

    10. Challenge Cards

    11. Customer, Employee, Shareholder

    12. Design the Box

    13. Do, Redo & Undo

    14. Elevator Pitch

    15. Five-Fingered Consensus

    16. Flip It

    17. Force Field Analysis

    18. Give-and-Take Matrix

    19. Heart, Hand, Mind

    20. Help Me Understand

    21. Make a World

    22. Mood Board

    23. Open Space

    24. Pain-Gain Map

    25. The Pitch

    26. Product Pinocchio

    27. Post the Path

    28. RACI Matrix

    29. Red:Green Cards

    30. Speedboat

    31. SQUID

    32. Staple Yourself to Something

    33. SWOT Analysis

    34. Synesthesia

    35. Talking Chips

    36. Understanding Chain

    37. Value Mapping

    38. The Virtuous Cycle

    39. Visual Glossary

    40. Wizard of Oz

    41. The World Café

  7. Chapter 7 Games for Closing

    1. $100 Test

    2. 20/20 Vision

    3. Ethos, Logos, Pathos

    4. Graphic Gameplan

    5. Impact & Effort Matrix

    6. Memory Wall

    7. NUF Test

    8. Plus/Delta

    9. Prune the Future

    10. Start, Stop, Continue

    11. Who/What/When Matrix

  8. Chapter 8 Putting Gamestorming to Work

    1. Imagine a World: The Betacup Story

    2. Game 1: Poster Session

    3. Game 2: Go for a Walk

    4. Game 3: Make Something Tangible

    5. Game 4: Bodystorming

    6. Gamestorming Results

  1. Appendix Acknowledgements

  2. Colophon