Books & Videos

Table of Contents

  1. Chapter 1 Introduction

    1. What Is Realtime?

    2. Push Versus Pull

    3. Prerequisites

    4. The Rest

  2. Chapter 2 Realtime Syndication

    1. Simple Update Protocol (SUP)

    2. PubSubHubbub

  3. Chapter 3 The Dynamic Homepage (Widgets in Pseudorealtime)

    1. The Basic Widgets

    2. FriendFeed in Realtime

    3. Live Images

    4. It Was All a Setup!

  4. Chapter 4 River of Content

    1. A Crash Course in Server Push

    2. Setting Up Your Cometd Environment

    3. A Realtime Live Blog

    4. Server-Side Filters (with Java)

    5. Integrating Cometd into Your Infrastructure

  5. Chapter 5 Taming the Firehose with Tornado

    1. Tornado

    2. Twitter’s Realtime Streaming APIs

    3. From the Firehose to the Web Browser

  6. Chapter 6 Chat

    1. Setting Up the Basic Code

    2. Logging In

    3. Basic Chatting

    4. Acting Natural

  7. Chapter 7 Instant Messaging

    1. Getting Started with Google App Engine

    2. Receiving Instant Messages

    3. Sending Instant Messages

    4. Responding Intelligently

    5. Setting Up an API

  8. Chapter 8 SMS

    1. The SMS Landscape

    2. Building the Basic Application

    3. Sending and Receiving the Messages

  9. Chapter 9 Measuring User Engagement: Analytics on the Realtime Web

    1. Realtime Analytics Services

    2. Customized Analytics

  10. Chapter 10 Putting It All Together

    1. The Game

    2. Getting Set Up

    3. The Basic Models

    4. Building the Game Itself

    5. In Review

  1. Colophon