Head First 2D Geometry
A Brain-Friendly Guide
Publisher: O'Reilly Media
Final Release Date: November 2009
Pages: 368

Having trouble with geometry? Do Pi, The Pythagorean Theorem, and angle calculations just make your head spin? Relax. With Head First 2D Geometry, you'll master everything from triangles, quads and polygons to the time-saving secrets of similar and congruent angles -- and it'll be quick, painless, and fun.

Through entertaining stories and practical examples from the world around you, this book takes you beyond boring problems. You'll actually use what you learn to make real-life decisions, like using angles and parallel lines to crack a mysterious CSI case. Put geometry to work for you, and nail your class exams along the way.

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First 2D Geometry uses a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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oreillyHead First 2D Geometry

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(5 of 6 customers found this review helpful)



By sushi

from chicago



    • Not comprehensive enough
    • Two different authors

    Best Uses

    • Student

    Comments about oreilly Head First 2D Geometry:

    Chapters 1 and 2 were well written and did not skip any steps. The small callouts and arrows were helpful and needed. However, by Chapter 3, the tone changed and important things like knowing how to calculate a square root and learning the concept (and performing an activity) stated by the second bullet point on page 138 of Chapter 3 were missing. This is a big oversight. The only activity in Chapter 3 uses a magnet set and doesn't explain the answers of problems well at all. If this was the work of the second author, it was not as good as the first two chapters, which more clearly follow the "Head First" way of explaining things. How about re-writing Chapter 3?

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