Books & Videos

Table of Contents

  1. Getting Started with Cocoa Touch

    1. Chapter 1 Building Your First iPhone App

      1. Getting the Tools
      2. Exploring Your New Tools
    2. Chapter 2 The Power of Brackets

      1. Objective-C: The Nuts and Bolts for Your iPhone App
      2. The Object of It All
      3. Masses of Classes
      4. The Methods Behind the Madness
      5. Creating New Classes
      6. Managing Memory
      7. Methods of Class
      8. Initializing Objects
      9. Loops: For Better or For Worse
      10. Your Exceptional Code
      11. Selector Projector
      12. Show Your id
      13. Where to Go from Here
    3. Chapter 3 Cocoa Touch: Putting Objective-C to Work

      1. Get in Cocoa Touch
      2. The Big Three: Models, Views, Controllers
      3. Value Objects
      4. Collections
      5. Mutable Versus Immutable
      6. Delegation and Data Sources
      7. Targets and Actions
      8. Notifications
      9. Singletons
      10. Where to Go from Here
    4. Chapter 4 Design Tools: Building a Better Flashlight

      1. Plan Before You Code
      2. Feedback: Don't Take Your Own Word for It
      3. Bigger, Stronger, Faster
      4. Technical Design: Between Pictures and Code
      5. Where to Go from Here
  2. Development in Depth

    1. Chapter 5 Getting Serious about Development

      1. Beyond the Template
      2. Make It Official
    2. Chapter 6 A Flashlight for Pros

      1. A Guided Tour
      2. Open the Guide Book
      3. NIB Files: Something to Look At
      4. Refine the Look
      5. Making Cocoa Touch Your Own
      6. Fashion Your Models
      7. Pull Yourself Together
      8. Localized Languages: Capisce?
  3. The Business End

    1. Chapter 7 Finishing Touches

      1. Beta Testing
      2. Clean Up Your Act
      3. Web Development
      4. App Store, Here You Come
    2. Chapter 8 For Sale

      1. Sign on the Dotted Line
      2. Stake Your Claim
      3. The Market
      4. Upload
      5. App Review
      6. Ready for Sale
    3. Chapter 9 You've Got Customers!

      1. Tracking Sales
      2. Advertising and Promotion
      3. Customer Support
      4. Product Updates
  4. Appendix

    1. Appendix Where to Go from Here

      1. Help with Objective-C
      2. Help with Cocoa
      3. Help with iPhone SDK
      4. Help with Interface Design
      5. Help with Xcode
      6. Help with Web Development
      7. Keeping Up with News and Business
      8. Open Source Resources