From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media—demonstrating basic to advanced techniques for producing studio-quality results. Whether you’re looking to add simple playback to an application or create your own movies and features, you’ll get the tools, guidance, and ready-to-use media clips you need to get started now.
Learn how to:
Use the GraphEdit design tool to rapidly prototype applications
Write your own source, transform, and renderer filters
Capture audio and video from Webcams, digital video cameras, and TV tuners
Compress digital video streams onto disk
Place clips and tracks on a timeline with DirectShow Editing Services
Merge multiple video streams with the Video Mixing Renderer (VMR)
Synchronize audio and video
Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media files
Use DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decoders
Extend DirectShow with AVIs and Windows Media Format
Includes reusable media and code samples
Microsoft DirectX 9.0 Software Development Kit (SDK) and documentation
Music, a movie short, and other video and audio samples
All the book’s programs and code
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Programming Microsoft® DirectShow® for Digital Video and Television
Mark D. Pesce
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Mark D. Pesce
Mark Pesce has been an engineer for nearly a quarter of a century and is the coinventor of VRML and the author of numerous books, including VRML: Browsing and Building Cyberspace, and The Playful World: How Technology Is Transforming Our Imagination.