Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD—and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!
Discover how to:
Mix mono, stereo, and 3D sound—and add special effects
Create reverb and other environmental sound effects
Stream multiple sounds, create buffers, and get tips for optimizing audio performance
Seamlessly render video cut scenes onto 3D animations
Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
Learn video mixing techniques—and write your own compositors to invent one-of-a-kind effects
Control hue, saturation, contrast, and brightness settings for video
Create AVI movies from Direct3D animation
Produce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CD
Reusable C++ source code
Seven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFX
Nine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and Pixellator
Tool to create 5.1 or 6.1 sounds from mono or stereo wave files
Catalog of copyright-free audio and video
Fully searchable eBook
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Fundamentals of Audio and Video Programming for Games
Peter Turcan, Mike Wasson
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Peter Turcan, Ph.D., is an SDK Writing Manager in Microsoft’s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies. And he’s published more than 100 computer-related articles in national newspapers and magazines.
Mike Wasson is a programmer and writer who works in the Digital Media Division at Microsoft. He currently focuses on the Microsoft DirectShow SDK, and his specialty is video capture and editing.