Stop Staring
Facial Modeling and Animation Done Right
By Jason Osipa
Publisher: Wiley / Sybex
Final Release Date: February 2006
Pages: 352

"No other book to date presents facial animation concepts, theory,and practical application with the authority that Stop Staringdoes."
—TIEM Design

Crafting believable facial animation is one of the mostchallenging, yet rewarding aspects of 3D graphics. Done right, thisart breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipateaches you how to achieve realistic facial modeling and animation.Using detailed practical examples complemented with high-qualityimages and a touch of humor, Osipa leads you from design andmodeling to rigging and animation. The CD and full-color insertdemonstrate techniques you can use to fine-tune your facialanimations.

Reviewed and approved by Alias|Wavefront, Stop Staring:Facial Modeling and Animation Done Right, uses the AcademyAward® winning Maya® 3D animation and effects software asthe focus for its examples, yet the principles and techniques aredescribed in ways that will be helpful to anyone working on facialmodeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facialexpressions, then focus on animating and modeling the mouth, eyesand brows. When you’re ready to bring it all together, youcan generate a scene from concept to completion. Topics coveredinclude:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control yourmodels
  • Skeletal setup, weighting, and rigging
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Ebook: $49.99
Formats:  PDF