Killer UX Design
Publisher: SitePoint
Released: September 2012
Pages: 300

Today, technology is used to shift, sway and change attitudes and behavior. This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick"

The premise of this book is the need to understand how people "behave"; their habits, motivators and drivers, as a critical way to better understand what a great customer experience for your audience looks like, facilitating better design decisions. The book will lead you from understanding behavior, to extracting customer insights that can launch you into the design of something that makes a difference to people's lives - all presented in a fun, practical and non-academic way.

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oreillyKiller UX Design
 
4.0

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(2 of 3 customers found this review helpful)

 
4.0

Insightful UX design

By Przemysław

from Kraków

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Pros

  • Easy to understand
  • Helpful examples

Cons

  • Not comprehensive enough

Best Uses

  • Intermediate
  • Novice
  • Student

Comments about oreilly Killer UX Design:

As a programmer/developer I decided to get to know UX design better by reading this book. The beginning of Killer UX design introduces what is UX, covers different aspects of experience (e.g. usefulness, usability, aesthetics) and puts reader in the User's shoes. Chapters 2-8 describe consecutive phases (Research, Insight, UX vision, Concept and Design) of case study: creating Recipe App. I really like this approach, it's much easier study real problems and use gained knowledge later. Some presented in book research activities (e.g. interview in user's home) don't convince me and might be hard to apply in some projects. However insights related to those activities remain valuble. Author presents and encourage to use different useful tools and techniques (e.g. affinity mapping, wireframing, sketching, prototyping) which can be applied in non-design context as well. If you interested in UX design I can recommend you this book.

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