The Guide to Computer Simulations and Games
By K. Becker, J. R. Parker
Publisher: Wiley
Final Release Date: November 2011
Pages: 456

What's in a game? Often, a learning tool

What do simulations and games have in common? Surprisingly, just about everything. The methods used to create both are much the same; the underlying technology is identical.

But games are fun. That makes them an excellent learning tool. If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques—without becoming a programmer.

  • Make more effective use of games and simulations

  • Better evaluate existing simulations and games for educational use

  • Understand how games work and how they are built

  • Become familiar with the terminology and concepts of game development

  • Learn to analyze and use the information produced by a game in a learning situation

  • Design and build better simulations and games

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Ebook:  $75.00
Formats:  ePub, Mobi, PDF