The Guide to Computer Simulations and Games
By K. Becker, J. R. Parker
Publisher: Wiley
Final Release Date: November 2011
Pages: 456

What's in a game? Often, a learning tool

What do simulations and games have in common? Surprisingly, justabout everything. The methods used to create both are much thesame; the underlying technology is identical.

But games are fun. That makes them an excellent learning tool.If you're a professional trainer, educator, development teamleader, or corporate decision-maker, this book will help youunderstand and use games and simulations to educate and explain.Filled with examples, it shows you how to create and maintaindifferent types of simulations using computerizedtechniques—without becoming a programmer.

  • Make more effective use of games and simulations

  • Better evaluate existing simulations and games for educationaluse

  • Understand how games work and how they are built

  • Become familiar with the terminology and concepts of gamedevelopment

  • Learn to analyze and use the information produced by a game in alearning situation

  • Design and build better simulations and games

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Ebook: $75.00
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