Beginning iOS Game Development
By Patrick Alessi
Publisher: Wiley / Wrox
Final Release Date: November 2011
Pages: 408

Start writing games for the iOS platform today

Want to start writing games for the iPhone® and iPad®,but you're new to iOS development? This book provides the startingpoint. No matter your experience level with iOS programming, thisbeginner's guide covers the technologies you need to know to getstarted creating fun iOS games. The coverage begins with the toolsyou'll need, including Xcode® and Interface Builder, thengives you a tutorial in C and Objective-C®, the languagesyou'll need to develop for iOS. Then you'll learn how to use theCocoa® Foundation framework and the Model-View-Controllerarchitecture. Once you have the foundation in place, you'll move onto the libraries you need to add graphics, animation and sound,control user interaction, and even allow players to playhead-to-head across a network. Learning how to create games shouldbe nearly as much fun as playing them, so this book offers acomplete, playable game in nearly every chapter. Each game iscreated in simple, easy-to-understand parts, building to a fullgame by chapter's end. Author Patrick Alessi explains all the codeline-by-line so you'll always know exactly what you'rebuilding.

Beginning iOS Game Development:

  • Teaches you to write games by having you create real workinggames

  • Details the key libraries for creating iOS games: graphics, userinteraction, animation, and sound

  • Shows you how to use Apple's frameworks to make writing gamessimpler

  • Walks you through ways to effectively debug and test yourgames

Wrox Beginning guides are crafted to make learning programminglanguages and technologies easier than you think, providing astructured, tutorial format that will guide you through all thetechniques involved.

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