Java 2D Graphics
Publisher: O'Reilly Media
Released: May 1999
Pages: 368
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oreilly Java 2D Graphics
 
2.7

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(1 of 3 customers found this review helpful)

 
3.0

Java 2D Graphics Review

By John

from Undisclosed

Comments about oreilly Java 2D Graphics:

Good book, and was very relevant two years ago, but has lost its impact. With Java moving forward, this book really needs a new, updated edition that covers Swing components as well as other projects such as SVG/Batik.

(1 of 2 customers found this review helpful)

 
4.0

Java 2D Graphics Review

By Harry

from Undisclosed

Comments about oreilly Java 2D Graphics:

If one needs to understand text fairly well an approach to consider is reading books such as Java Swing, Swing, and the text and related parts of Java 2D Graphics so as to approach the topic from 2 opposite directions. I feel comfortable with that approach after not being able to get to sufficient depth with the former books (although what they present is also essential to know). Though providing depth, Java 2D Graphics makes the subject fairly simple and clear.

A newer addition that integrates Swing fully into the examples would be nice. This edition probably was written when both Swing and 2D Graphics were not yet completed as are most books on new computer subjects. That is understandable.

(3 of 3 customers found this review helpful)

 
1.0

Java 2D Graphics Review

By tom

from Undisclosed

Comments about oreilly Java 2D Graphics:

absolutely useless! far too few examples and the examples are all too big. also there little discussion on what goes on in the java 2d api and too many function descriptions - THIS IS WHAT THE JAVA DOCS ARE FOR -.

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