Books & Videos

Table of Contents

  1. Chapter 1 What Is FIRST LEGO League?

    1. FIRST and the FIRST Robotics Competition

    2. FIRST Robotics Competition

    3. FIRST Tech Challenge (Formerly FIRST VEX Challenge)

    4. FIRST VEX Challenge

    5. FIRST LEGO League

    6. Junior FIRST LEGO League

    7. Where Does LEGO MINDSTORMS Fit In?

    8. What Is the LEGO Group’s Involvement?

    9. What Are the Differences Between the Two Versions?

    10. What About the FLL Competition Mat and Models?

    11. Conclusion

  2. Chapter 2 How FLL Works

    1. Tournaments

    2. Robot Game

    3. The Project

    4. Robot Design

    5. Teamwork

  3. Chapter 3 Guidelines and Rules

    1. Mission Descriptions

    2. Robot Game Rules

    3. Q&A and the Forum

    4. Guidelines for Other Categories

    5. Rubrics

  4. Chapter 4 Finding Equipment, Mentors, and Funding

    1. Equipment and Supplies

    2. Funding

    3. Team Mentors

    4. Gathering Resources Early

  5. Chapter 5 Starting or Building a Team

    1. Methods for Starting a New FLL Team

    2. Getting Started

    3. Announcing Formation of a Team

    4. Accepting Team Member Applications

    5. Selecting Final Team Members

    6. Announcing Your Selections

    7. Holding Your First Team Meeting

    8. Adding New Members to an Existing Team

    9. Building Your Team

    10. A Team Is Born

  6. Chapter 6 Managing Your Team

    1. Team Structures

    2. FLL Team Roles

    3. Having Fun

    4. Making Decisions and Voting

    5. Team Progress Tracking

  7. Chapter 7 The Team Experience

    1. Encourage Your Team

    2. Encourage and Share with Other Teams

    3. Share Your Experience

    4. Give Back

    5. Methods for Sharing Your Experiences

    6. The FLL Journey

  8. Chapter 8 Coaching a Team

    1. The Coach’s Responsibility

    2. Online Tools for the Busy Coach

  9. Chapter 9 NXT vs. RIS

    1. Robotics Invention System

    2. NXT

    3. The Bricks

    4. Batteries

    5. Sensors

    6. Motors

    7. Construction Pieces

    8. Base Kits

    9. Availability

    10. Choosing a System

  10. Chapter 10 Basic Building

    1. Using Existing Models

    2. Building from a “Foundation”

    3. Building with Modular Design

    4. Bracing Your Design

    5. Gears!

    6. Treads, Ball Casters, and Wheels

    7. Building with the Brick

    8. Motors

    9. Sensors

    10. Working with Cables

    11. Useful Connectors

    12. Up Next . . .

  11. Chapter 11 Building Techniques for the Robot Game

    1. Aiming Methods

    2. Approaches to Handling Table Variety

    3. Useful Pieces

    4. Documentation of Your Design

    5. Chassis, Attachments, and Bays

    6. Web Resources

  12. Chapter 12 Sensors

    1. FLL-Approved Electronics

    2. NXT Controller

    3. NXT Motors and the Built-in Rotation Sensor

    4. Rotation Confusion

    5. Touch Sensor

    6. Light Sensor

    7. Ultrasonic Sensor

    8. Sensors vs. No Sensors

    9. Sensing a Trend

  13. Chapter 13 Getting Organized for Programming

    1. File-Naming Conventions

    2. Back Up Your Programs and Data

    3. Robot Mission

    4. Summary

  14. Chapter 14 NXT-G Programming Concepts

    1. Key NXT-G Blocks

    2. Secret Power Blocks: Variable and File Access

    3. Sensor Programming Techniques

    4. Summary

  15. Chapter 15 The Project

    1. Choose a Topic

    2. Research the Topic

    3. Research Using the Internet

    4. Personal Interviews

    5. Libraries

    6. Field Trips

    7. Discoveries and Inventions

    8. Present Your Research

    9. Community Outreach

  16. Chapter 16 Tournaments and Beyond

    1. Pretournament Preparation

    2. Set Up the Pit

    3. Judging Sessions

    4. Robot Matches

    5. Awards Ceremony

    6. Celebration

    7. How to Handle Awards

    8. Other Tournaments

    9. Robotics Workshops

    10. Preparing for Next Season

    11. Some Final Thoughts

  1. Appendix Resources

  2. Colophon

  3. Appendix Updates