Books & Videos

Table of Contents

  1. Introduction to LEGO MINDSTORMS NXT 2.0

    1. Chapter 1 LEGO MINDSTORMS NXT 2.0: People, Pieces, and Potential

      1. Building a Robot
      2. Programming a Robot
      3. Activating a Robot
      4. What Can I Create with My NXT 2.0 Set?
      5. Conclusion
    2. Chapter 2 Getting Started with the NXT 2.0 Set

      1. Requirements
      2. Getting a Quick Start
      3. Installing the NXT Software
      4. Using the NXT Software
      5. Organizing the Pieces
      6. Conclusion
  2. Building

    1. Chapter 3 Understanding the Electronic Pieces

      1. The NXT
      2. The Servo Motors
      3. The Sensors
      4. Connecting the Electronic Pieces with Electrical Cables
      5. Getting NXTreme
      6. Conclusion
    2. Chapter 4 Understanding the LEGO MINDSTORMS NXT 2.0 Pieces

      1. Introduction to the Pieces
      2. Examining the Pieces
      3. Conclusion
    3. Chapter 5 Building Sturdy Structures

      1. Extending Beams
      2. Widening Beams
      3. Forming Corners
      4. Creating Angled Structures
      5. Creating Dynamic Structures
      6. Creating Flexible Structures
      7. Conclusion
    4. Chapter 6 Building with Gears

      1. The Gear Train
      2. Controlling a Gear Train’s Performance
      3. Assembling LEGO Gear Trains
      4. Conclusion
  3. Programming

    1. Chapter 7 Introduction to NXT-G

      1. Starting an NXT-G Program
      2. The NXT-G Interface
      3. Fundamental NXT-G Concepts
      4. The Common Palette
      5. Conclusion
    2. Chapter 8 Advanced NXT-G Programming

      1. Data Wires
      2. The Complete Palette
      3. The Custom Palette
      4. Conclusion
    3. Chapter 9 NXT-G Tools

      1. Calibrate Sensors
      2. Update NXT Firmware
      3. Create Pack and Go
      4. Block Import and Export Wizard
      5. Image Editor
      6. Remote Control
      7. Sound Editor
      8. Conclusion
  4. Projects

    1. Chapter 10 The MINDSTORMS Method

      1. Hitting the Target with the MINDSTORMS Method
      2. Conclusion
    2. Chapter 11 Inventor-Bot: A Vehicle with Treads

      1. Building Inventor-Bot
      2. Connecting the Cables
      3. Programming Inventor-Bot
      4. Conclusion
    3. Chapter 12 Sentry-Bot: An Intruder Detector

      1. Adding the Ultrasonic Sensor
      2. The Shooter Extension
      3. Conclusion
    4. Chapter 13 Table-Bot: An Edge-Avoiding Robot

      1. Creating the Antennae Attachments
      2. Programming Table-Bot
      3. Conclusion
    5. Chapter 14 The Jeep: A Front-Wheel Drive Vehicle

      1. Understanding the Jeep Design
      2. Moving Around with the Jeep’s Front-Wheel Drive
      3. Building the Jeep
      4. Programming the Jeep
      5. Following a Line
      6. Further Explorations for the Jeep
      7. Conclusion
    6. Chapter 15 The Lizard: A Color-Sensitive Reptile

      1. Understanding How the Lizard Walks
      2. Building the Lizard
      3. Programming the Lizard
      4. Exploring the Lizard Further
      5. Conclusion
    7. Chapter 16 The Printer: A Drawing Machine

      1. Understanding How the Printer Works
      2. Building the Printer
      3. Connecting the Cables
      4. Programming the Printer
      5. Exploring the Printer Further
      6. Conclusion
  1. Appendix LEGO MINDSTORMS NXT 2.0 Piece Library

  2. Appendix NXT-G 2.0 Quick Reference

  3. Appendix Internet Resources

    1. General Resources

    2. Programming Resources

    3. Bluetooth Resources

    4. NXT Blogs

    5. LEGO Computeraided Design Resources

    6. Building Techniques

    7. Educational Resources

    8. Buying LEGO

    9. LEGO Storage

    10. Personal Websites

    11. LEGO Events