Books & Videos

Table of Contents

  1. Chapter 1 Introduction to Blender

    1. About Blender

    2. The Blender User Interface

    3. Editor Types

    4. Using Blender

    5. In Review

  2. Chapter 2 Introduction to GIMP

    1. About GIMP

    2. Why GIMP?

    3. The GIMP User Interface

    4. Using GIMP

    5. In Review

  3. Chapter 3 Preparation

    1. Concept Art and References

    2. Composition

    3. Testing Compositions in Blender

    4. Preparing References in GIMP

    5. Using Concepts and Reference Images in Blender

    6. In Review

  4. Chapter 4 Blocking In

    1. Basic Modeling Terms

    2. Edit Mode

    3. Other Ways to Model: Curves

    4. Modifiers

    5. Blocking in the Jungle Temple

    6. Snapping

    7. Base Meshes

    8. Building the Bat Creature Base Mesh

    9. Shading Modes

    10. Creating the Spider Bot

    11. In Review

  5. Chapter 5 Modeling the Details

    1. Topology

    2. Modeling the Details of the Jungle Temple

    3. Modeling the Details of the Spider Bot

    4. Modeling the Details of the Bat Creature

    5. In Review

  6. Chapter 6 Sculpting

    1. Sculpt Mode

    2. Creating Custom Brushes

    3. Improving Your Sculpting Experience

    4. Sculpting Concepts

    5. Sculpting the Bat Creature

    6. Sculpting the Spider Bot

    7. Jungle Temple: Creating Incidental Details

    8. Sculpting Natural-Looking Faces

    9. In Review

  7. Chapter 7 Retopology

    1. The Basics

    2. Retopologizing the Jungle Temple Trees

    3. Retopologizing the Bat Creature

    4. Retopologizing the Spider Bot

    5. Tips for Retopologizing

    6. Head Topology

    7. In Review

  8. Chapter 8 UV Unwrapping

    1. Other Kinds of Texture Coordinates

    2. Editing UV Coordinates

    3. Unwrapping the Bat Creature

    4. Unwrapping the Jungle Temple

    5. Unwrapping the Spider Bot

    6. In Review

  9. Chapter 9 Hair and Particle Systems

    1. Particles for Hair

    2. Adding a Particle System

    3. Complex Haircuts

    4. Controlling Particles with Textures

    5. Other Uses for Particle Systems

    6. Hair and Fur Tips

    7. In Review

  10. Chapter 10 Texture Baking

    1. Images and Textures

    2. Texture-Baking Controls

    3. Texture Map Types

    4. Baking Textures for the Bat Creature

    5. Baking Textures for the Spider Bot

    6. Texturing the Jungle Temple

    7. General Tips for Baking Maps

    8. In Review

  11. Chapter 11 Texture Painting

    1. Texturing in Blender

    2. Texturing in GIMP

    3. Texturing the Bat Creature

    4. Texturing the Jungle Temple

    5. Texturing the Spider Bot

    6. In Review

  12. Chapter 12 Materials

    1. Render Engines: Blender Internal and Cycles

    2. Reflection

    3. Transmission and Refraction

    4. Blender Internal Materials

    5. Cycles Materials

    6. Materials for the Bat Creature

    7. Materials for the Spider Bot

    8. Materials for the Jungle Temple

    9. General Tips for Creating Materials

    10. In Review

  13. Chapter 13 Lighting

    1. Blender Internal vs. Cycles Lighting

    2. Lighting in Blender Internal

    3. Shadows in Blender Internal

    4. Lighting in Cycles

    5. World Settings and Ambient Light and Occlusion

    6. Lighting the Bat Creature

    7. Lighting the Spider Bot

    8. Lighting the Jungle Temple

    9. General Lighting Tips

    10. In Review

  14. Chapter 14 Rendering and Compositing

    1. The Render Tab

    2. Balancing Render Time and Quality

    3. The Compositor

    4. Rendering and Compositing the Bat Creature

    5. Rendering and Compositing the Spider Bot

    6. Rendering and Compositing the Jungle Temple

    7. In Review

  15. Chapter 15 Going Further

    1. Embellishments

    2. Different Looks

    3. Rigging and Animation

    4. In Review

  1. Appendix

  2. Appendix About the Project Files