Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
Make detailed pixel art and scale it to epic proportions
Write a maze game and build a MaKey MaKey controller with fruit buttons
Play, record, and sample audio to create your own soundboard
Fetch weather data from the Web and build a custom weather dashboard
Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The SparkFun Guide to Processing
No Starch Press
Safari Books Online
| ISBN 10:
| ISBN 10:
Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
Comments about oreilly The SparkFun Guide to Processing:
"The SparkFun guide to Processing" is a project-based book for the Processing language. Processing is a Java-based programming language that runs on Linux, Windows and Mac OSX with which one can manipulate images, draw graphics on computer screens, even communicate with Arduino microcontrollers. The book is organized like a technological cookbook where each chapter's recipe builds on the lessons learned from the previous one. Much of the material is culled from a class the author taught to middle schoolers and one could definitely see it being used even in an introductory college class or in a community "Maker" course. The book is a well-written collaboration between No Starch Press and SparkFun Electronics and its usage of graphics and code make it, quite frankly, a gorgeous technology book worth having.
In the interest of disclosure, I received a review copy of this title from the publish, No Starch Press.
Bottom Line Yes, I would recommend this to a friend