Book description
Apple's Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you'll learn how to use Swift to write programs, even if you've never programmed before.
You'll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You'll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code--all with the help of clear and patient explanations.
Once you master the basics, you'll build a birthday tracker app so that you won't forget anyone's birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more!
As you begin your programming adventure you'll learn how to:
- Build programs to save you time, like one that invites all of your friends to a party with just the click of a button!
- Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer
- Make a real, playable game with graphics and sound effects using SpriteKit
- Challenge players by speeding up your game and adding a high-score system
Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.
Publisher resources
Table of contents
- Cover Page
- Title Page
- Copyright Page
- About the Author
- About the Technical Reviewer
- About the Illustrator
- Brief Contents
- Contents in Detail
- ACKNOWLEDGMENTS
- INTRODUCTION
-
PART 1: XCODE AND SWIFT
- Chapter 1: HELLO, WORLD!
- Chapter 2: LEARNING TO CODE IN A PLAYGROUND
- Chapter 3: MAKING CHOICES
- Chapter 4: WRITING CODE THAT LOOPS
- Chapter 5: KEEPING YOUR PROGRAMS SAFE WITH OPTIONALS
- Chapter 6: STORING COLLECTIONS IN DICTIONARIES AND ARRAYS
- Chapter 7: FUNCTIONS ARE A PARTY, AND YOU’RE INVITED
- Chapter 8: CUSTOM CLASSES AND STRUCTS
-
PART 2: BIRTHDAY TRACKER
- Chapter 9: CREATING BUTTONS AND SCREENS ON THE STORYBOARD
- Chapter 10: ADDING A BIRTHDAY CLASS AND HANDLING USER INPUT
- Chapter 11: DISPLAYING BIRTHDAYS
- Chapter 12: SAVING BIRTHDAYS
- Chapter 13: GETTING BIRTHDAY NOTIFICATIONS
-
PART 3: SCHOOLHOUSE SKATEBOARDER
- Chapter 14: SETTING THE STAGE
- Chapter 15: MAKING SCHOOLHOUSE SKATEBOARDER A REAL GAME
- Chapter 16: USING THE SPRITEKIT PHYSICS ENGINE
- Chapter 17: ADJUSTING DIFFICULTY, COLLECTING GEMS, AND KEEPING SCORE
- Chapter 18: GAME STATE, MENUS, SOUNDS, AND SPECIAL EFFECTS
- RESOURCES
- INDEX
- MORE SMART BOOKS FOR CURIOUS KIDS!
Product information
- Title: Coding iPhone Apps for Kids, 1st Edition
- Author(s):
- Release date: May 2017
- Publisher(s): No Starch Press
- ISBN: 9781593277567
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