Book description
Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL.For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence
- a how-to guide for programming your robot, using NXT-G and Microsoft VPL
- ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act
- flowcharts and data flow diagrams are used to illustrate how to develop programs
- introduces basic programming structures
Table of contents
- Copyright
- Brief Table of Contents
- Table of Contents
- List of Figures
- List of Tables
- Author
- Chapter 1. Robots and Programs
- Chapter 2. About NXT-G Programs
- Chapter 3. Data
- Chapter 4. Loops
- Chapter 5. Switches and Other Topics
- Chapter 6. Using the Light Sensor
- Chapter 7. Using the Touch Sensor and the NXT Buttons
- Chapter 8. Using the Ultrasonic Sensor
- Chapter 9. Sounds Received and Emitted
- Chapter 10. The Magnetic Compass Sensor
- Chapter 11. More Mathematics
- Chapter 12. Navigation
- Chapter 13. Games Robots Play
- Chapter 14. Databases for Robots
- Index
Product information
- Title: Programming Lego Mindstorms NXT
- Author(s):
- Release date: April 2011
- Publisher(s): Syngress
- ISBN: 9780080569963
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