Learning Libgdx Game Development
By Andreas Oehlke
Publisher: Packt Publishing
Final Release Date: September 2013
Pages: 388

In Detail

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!

"Learning Libgdx Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters.

"Learning Libgdx Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.

"Learning Libgdx Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.

Approach

A clear and practical guide to building games in libGDX.

Who this book is for

This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.

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oreillyLearning Libgdx Game Development
 
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1.0

Not worth the money.

By iCoder

from USA

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Pros

    Cons

    • Difficult to understand
    • Not comprehensive enough

    Best Uses

      Comments about oreilly Learning Libgdx Game Development:

      This book jumped around way too much. It was difficult to grasp the fundamentals of the framework. I found that this did not translate well to the work I wanted to do.

       
      2.0

      Disappointed

      By GameDesigner

      from California

      About Me Developer

      Verified Reviewer

      Pros

        Cons

        • Not comprehensive enough

        Best Uses

          Comments about oreilly Learning Libgdx Game Development:

          I was looking for a good resource to learn Libgdx but this wasn't it. There are a lot fewer pages than advertised and there is a lot of information about setting up the environment that is now dated. The author has some helpful points here and there but he jumps around a lot while building the project and the presentation is confusing at times. This really can't be used as a resource for fundamentals.

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